
First of all, let me state that I am a data person and I don't care about those empty-headed metaphysics. There are actually three cores to this game: landing speed, equipment formation, and final round selection. By paying attention to details at every step, the chicken winning rate can be increased from 15% to more than 40%. The dry stuff is directly below.
The choice of skydiving point determines whether you will pick up equipment or deliver express delivery in the first minute. I counted the data of 50 rounds. On average, guns can be picked up within 5 seconds of landing in popular spots (such as central towns). However, the density of enemies is high, and the survival rate is only 30%. Although unpopular wild spots (such as the small room area on the edge of the map) are quickly implemented, the equipment is slow to take shape. It usually takes 3-4 rooms to search for a complete set. The optimal solution is a medium-sized resource point, such as the water tower area on the north side of the map. There must be a main weapon within 3 seconds of landing, and there must be no more than 2 teams of enemies at the same time. Remember: when you land and open your parachute, hold down the accelerator button and dive diagonally downward at 40 degrees. This is 0.8 seconds faster than a vertical landing. This 0.8 seconds is enough for you to grab the first medicine pack.
Weapon priority level believes in "the best troll in the world". Actual measurement data: A single-shot sniper rifle (such as AWM) has a 100% probability of killing a full-health enemy with one shot, but it requires accuracy. When the M416 is fully equipped in the rifle, it takes 2.3 seconds to kill two people within 40 rounds at mid-range. Although the AKM does 4 points more damage, the recoil reduces the actual hit rate by 15%. My recommended route: first pick up a submachine gun (such as UMP45) when you land, which has a fast rate of fire and high melee tolerance; then look for a rifle with a 4x scope for mid- and long-range suppression; and finally replace it randomly based on airdrops. Don't be greedy for too many accessories. In addition to the extended magazine and vertical grip, everything else is the icing on the cake. It's better to spend an extra 5 seconds searching for a silencer than to lick an extra grenade.
The poison circle mechanism is underestimated by many people. The first round of poison damage is 1 point per second, the second round is 2 points, and so on. However, if you eat an energy drink while running away from the poison, 0.3 points will be restored per second, which is equivalent to canceling out half a second of poison damage. So don't rush to run in the first two circles. Get stuck on the edge of the poisonous circle. Wait for the enemy to rush out first, and then you can kill them from behind. If the blood volume is below 50% after three rounds, just give up spraying and move to the center of the safe zone 30 seconds in advance. Because the poison injury index will increase in the later stage, one step too late will result in instant death. In addition, the vehicle is not a universal life-saving talisman, but the jeep has 800 health and can block 3 sniper bullets. In the finals, if you drive into a bunker and then jump out of the car, using the car as a bunker is three times better than lying in the grass.
When it comes to the final three, don't be like Voldemort, that's the stupidest one. What you have to do is actively make noise, such as throwing empty bullet casings or firing empty guns, to lure the other two people into fighting each other. After they exchange fire, go around to the flank and fire directly with the 60-round drum magazine of the expanded magazine. Remember, there are only three places where you can get stuck in the finals: reverse slopes, roots of big trees, and cracks in rocks. Predict the direction of the next safe zone refresh 10 seconds in advance and stand one step outside the circle, so that you can lock in advance the location of poisonous enemies.
Finally, let me talk about an unpopular trick: walking in the crouching position in the game is silent, but the crawling speed is too slow. In actual testing, squatting + touching the movement keys is 35% faster than crawling, and footsteps can only be heard within 10 meters. Therefore, when transferring, first switch to crouching position while running, and then slide into the cover, which can deceive 80% of newcomers.
Okay, the formulas are all given. Once you've mastered it, I'll wait for you to come to the comment area to report how many chickens you have, and take a look at the selfie section to see if there are any teammates forming a team. 🎯