
When I first saw this game, my first reaction was: What kind of competitive environment can a text-based MUD have? After all, I watch KPL too much and am used to the high-intensity operational confrontation and tactical games. But after playing it in depth for a while, I found that it actually made some very subtle balance designs in its "weak competitive" positioning, which are worth talking about.
First of all, this game is essentially a stand-alone game. You collect food, develop, and occasionally fight against enemy countries. The competitive component is indeed very weak. But precisely because it is weak, its balance is easier to ignore and deserves more attention. For example, the numerical growth curve of generals and units. If a certain genre is too strong in the early stage, it will be crushed in the middle and late stages. This is very fatal in niche games. I observed the current version. The burst value of the bow and arrow system and the counselor system are obviously high. Melee tank tanks suffer in idle automatic battles, and it is easy to be defeated first. As a result, in the later stage, everyone piles up with long-range players, and the national war becomes a mutual shooting competition, which is a bit monotonous.
In addition, it doesn't have much social interaction and legion battles yet, but the official said that they will be added in the future, and that will be the real test of the competitive environment. If the legion battle is only about who can harvest the vegetables for the longest time, then the strategic depth will be lost. As an e-sports audience, I suggest adding some "battle order" restrictions or unit restraint bonuses in subsequent updates, so that there is some room for lineup matching and on-the-spot command. Even if it is just text instructions, it can also provide a sense of micro-control.
Generally speaking, this game is suitable for leisure, and the competitive atmosphere is currently more like a training competition. If the balance performance considers the appearance rate of different genres in each version update, and does not let a certain routine dominate, then after the Legion and National War are launched, it may really be able to create a "lightweight MOBA" feeling. At least now that I'm playing it, I won't feel sick. Occasionally, I can go online to collect food, fight against enemy countries, and think about the lineup. It's a good choice for a break 😌.