
The recent KPL Spring Split has been very popular. After watching the games for a week, I feel that the impact of version changes on the tactical system is really becoming more and more like the resource allocation in a management game. Take the Wolves' TTG game yesterday as an example. The early competition for resources in the jungle is like upgrading kitchen equipment in Food Street Story - if you seize the opportunity, it will snowball, but once your opponent counterattacks, it will be like the order was not processed in time, resulting in the loss of customers, and the rhythm will be interrupted directly. 😂
Speaking of Food Street Story, I have always used this game as a decompression tool. Tired of watching the game, I ordered two hamburgers and fried chicken, and watched the diners queuing up to pay. It gave me an inexplicable pleasure of "zero operational errors." But if you think about it carefully, it really matches up with the underlying logic of e-sports: for example, if you open a dessert shop and need to upgrade the ice cream machine, it is like a shooter who needs to hold back the dawn in the later stage. Whoever takes shape first will have the right to speak; the timing of cutting sashimi in a Japanese food shop is the same as assisting in finding a breakthrough when starting a team, and the opponent will run away in half a second. 😅
The recent adjustments to mage equipment in the new version have caused mid laners to reshuffle their cards, just like in Food Street Story, once the pizza oven is unlocked, the sushi restaurant in the early stage is a bit weak. Personally, I think this version tests the player's "menu switching ability" - you can't cling to one hero until the version is eliminated. You have to practice multiple characters to adapt to the BP game, just like changing dishes in the game to attract different customers.
Back to Food Street Story, I would recommend this to friends who also love watching games as a post-game dessert. After all, every time after watching the battle, it is much easier to swipe your fingers on the screen to make some American waffles than reviewing BP. Moreover, it has no financial pressure, and you can play various cuisines for 0 yuan, which is much more conscience than some mobile games with broken balance (not specifically King, manual dog head) 🍔🍣🍦
Rational discussion: Do you think the "cuisine matching" in business games or the "lineup genre" in e-sports competitions is more of a test of temporary decision-making?