
Recently, both KPL and LPL have entered the playoffs, and the versions have changed quite a lot. The adjustment of new heroes and equipment on the Honor of Kings side has changed the rhythm of the jungle again, and the priorities of Zeli and Aphelios on the LPL side have also been fluctuating. To be honest, when watching the game, I always think, it would be great if the fairy tale theme could be made into a decent e-sports event. After all, many Xianxia mobile games only focus on krypton gold and PVE, and very few of them can truly polish their game in terms of fair competition.
I was browsing the forum today and saw a game called "Fairy Dream". Although it is a fairy theme, the introduction mentions cross-server fairy alliance competition and real-time strong PK. It seems that it wants to take a competitive route. As an e-sports observer, I am more concerned about the balance of this type of game. Many Xianxia mobile games rely on equipment suppression and combat power. The competition is to see who has the most recharges. But since "Fairy Dream" has cross-server fairy alliance battles, there should be some fair mechanisms designed, right? For example, the combat power balance system or the BP link? If there is an exclusive ban for the game like Honor of Kings, the viewing experience may be much better.
In addition, the picture quality and weather system are also highlights. The high-definition image quality is adapted to the 4.0 platform, which means that the equipment requirements are not high, which is very friendly to mobile e-sports. After all, there are all kinds of equipment at the competition site, and if it is not optimized well, it is easy to drop frames. Moreover, if the weather system can affect skill release or vision, it can increase the depth of tactics, like the fog in LOL or the Higurashi in King of Kings, making the game more enjoyable to watch.
Speaking of the paid mode, marked as 0, it should be free download, in-app purchase of props or skins. I hope it doesn't become the kind of thing where you can become stronger just by spending krypton gold. For a game that can truly host events, skins and special effects should be pure appearance bonuses without affecting numerical values. For example, the skin of Honor of Kings only adds 10 attributes, which is actually to maintain fairness. If "Xianmengqiyuan" can take into account fairness in the paid model, then maybe it can really incubate a Xianxia e-sports IP.
Of course, the e-sports version of the Xianxia genre also faces a structural problem: the skill mechanism is too fancy. Xianxia skills often have complex effects such as immunity, teleportation, resurrection, and invincibility, which can easily dazzle the audience when watching the game. For example, the most important thing in KPL is the connection of skills and team battle positioning. If the Xianxia game can make the skill special effects and logic clear and the commentators can explain it clearly, then it will not be far from becoming a competition.
Personally, I think you can pay attention to the subsequent updates of this game, especially whether the official will release an e-sports mode or event preview. If there really is a cross-server league, maybe there will be a "Xianxia version of the World Championship" like some shooting mobile games? That would be fun 😄 I look forward to seeing team battles that involve flying and escaping from the sky in the live broadcast of the event in the future, instead of just standing and slashing.