
To be honest, as an old player who has been playing since the Symbian era, I have played at least hundreds of escape room games. From the earliest pixel-style "100 Doors" to the later "The Room" series, to the "Escape Room: Challenge" we are going to talk about today, it can be said that this category has been evolving.
Let's talk about the advantages first. What attracts me most about this game is its atmosphere. The single yellow secret room with the buzzing sound of fluorescent lights really gives people the illusion of sitting in a KTV box waiting for a scary event 😂 The depressing feeling is well done. In addition, it has a relatively novel gameplay - not only can you escape, but you can also catch the hiding monsters. Although this setting sounds a bit counterintuitive, it is indeed quite relaxing to play. It is also very conscientious to download them for free. After all, there are many escape games on the market now that are labeled as free, but all of them are full of in-app purchases.
Let's talk about the shortcomings. Not to brag, but the puzzle design of this game is still more than one level behind the "Escape from the Cube" series. Some mechanisms are too "intuitive" and lack the sense of surprise that makes people shine. In addition, although the "endless single yellow secret room" is a special feature, it will really cause visual fatigue after playing for a long time, and the background noise will make your head buzz. It is recommended not to turn the volume too high when playing with headphones 🎧
Compared with similar games, if you are looking for a sense of accomplishment in solving puzzles, then I would still recommend the "The Room" series. The layered mechanical puzzle design is simply a work of art. But if you are looking for a game that can experience the thrill of escape and have light chase elements without spending money at all, then "Escape Room: Challenge" is still worth trying. After all, in this day and age, being able to play such a sincere work for free is a nostalgic benefit.
By the way, I have never heard of the developer Hainan Star Jump Technology before. I checked and it is a small company. I think it's good to be able to do this. I hope they can optimize the puzzle logic and screen performance in the future, and maybe it can become a dark horse in domestic escape rooms. In short, old players can find some feelings, while new players can just try it out.