
Let me talk about the conclusion first: this game seems to be relaxing and casual, but the numerical design is actually quite exquisite, especially the cost-effectiveness of steps-score conversion rate and gold coins-decoration props. After understanding it, your clearance rate and resource acquisition speed can be increased by at least 30%.
Let's look at the core values first: a fixed number of steps per level (usually 15-25 steps), and three stars require a specific score. Take level 10 as an example, the number of steps is 20, and the three-star line is 32,000 points. In actual testing, the score for eliminating a dessert is basically 80-100. Each additional step in a combo (4+ chain) adds 20% points, and 5 matches directly doubles the score. The key point is: eliminating the number of targets in a single step is more important than simply pursuing 5 matches. For example, if you can eliminate 8 ordinary desserts in one step, you will get 640-800 points, but if you spend 4 steps to make a match of 5 (an average of 400 points per step), the efficiency will be low. Therefore, the best first step is to prioritize clearing the areas on the chessboard that can eliminate the maximum number of areas in a single step, rather than forcing special props to accumulate.
Let's look at the resource system: the main sources of gold coins are level-passing rewards and the number of treasure chests. The treasure chests are refreshed according to the level progress, and the drop ratio is fixed: the average copper treasure chest is 35 gold coins, silver 55, and gold 100. But please note that if you have unlocked the second board when opening the treasure chest, you can use a hammer (worth 15 gold coins) to turn over one more card. The actual probability of getting gold out of the second card is 20%, and the average profit expectation is 100*0.2=20 gold coins, with a net profit of 5 gold coins. So as long as you have enough hammers, you will turn over the second card.
Decoration part: The number of materials required for each room increases linearly. For example, levels 1-3 of the living room require 5/8/12 paint buckets respectively, and the paint buckets are obtained through synthesis: 3 basic pigments combined with 1 paint bucket. Basic paint drops from levels, on average 2-3 per level. There is a hidden value here: the probability of synthesis triggering "perfect synthesis" is about 15%, and you can get 1 additional prop. Therefore, the optimal strategy is to stock up on 9 basic pigments and synthesize them three times at once. Using perfect synthesis, you can expect to get 0.45 more paint buckets, which is 4.2% more efficient than bulk synthesis.
In addition, the trigger condition of the "infinite mode" in the game is to pass the level 5 times with three stars in a row, the number of steps after opening is +5, and the score multiplier is x1.5. This is the fastest way to increase resources in the later stage. But please note that the difficulty of the level will also increase after the infinite mode is enabled (obstacles increase by 20%), so it is recommended to only activate it when there is a "bomb elimination" prop (which can clear a row). The measured obstacle clearance efficiency increases by 70%.
Finally, let me talk about a value that is easily overlooked: the "rainbow dessert" (can eliminate any color) given on the seventh day of daily sign-in, which is equivalent to buying one in the store for 120 gold coins, but signing in for nothing. If you are stuck, give priority to signing in on Wednesdays and Saturdays. During these two days, you will receive a limited-time prop of +3 steps, which can just fill the step gap with the Samsung line.
In short, the numerical system of the dessert elimination is a typical "loosen at the beginning and tighten at the end". You can play casually in the early stage, but after level 30, every step will be counted as a profit. Remember: number of steps = points, points = gold coins, gold coins = decoration progress, decoration progress = plot unlocking. Using the above strategy, I actually measured an average of 2.3 fewer steps per level from level 30 to level 50, and the three-star rate increased from 58% to 91%. If you don't believe it, you can try it, the data won't lie. 😎