图片
For those of you who have just joined "Chess Fighter", don't rush to pick your skin or choose blindly. Let's first take a look at the numerical underpinnings of several mainstream professions. Although this game is under the banner of "brainstorming", it is essentially about economic conversion rate and bond linkage efficiency. Today we won't talk about feelings, but will go directly to the hard-core comparison, which is supported by data and has actual combat scenarios. You can apply it directly if you keep it.
I tested 30 games (a mix of all ranks, excluding extreme European royal games), focusing on comparing the three classic positions of tank warriors, spell mages, and explosive assassins. Let's talk about the conclusion first: in the current version, the Warrior type is the first choice for stable points improvement, the Mage type has a high upper limit but relies heavily on technology level, and the Assassin type is suitable for quick battles but weak in the later stage.
Tank warriors (such as Xingtian, Niu Mo)
The core income comes from the "armor" bond and "shield" technology. I did some math and found that the two-star Xingtian has a base HP of 6,000. With two pieces of armor, the damage reduction rate soars from 32% to 47%. The actual damage taken is equivalent to an extra 2,500 HP. But note: A warrior's Achilles' heel is a lack of burst. In the middle and late stages, when the opposing mage takes shape and a set of AOE is defeated, even if the warrior is standing, the back row will be easily defeated. Therefore, when playing a warrior, you must first grab the "tough" technology (reduces group damage by 10%), otherwise it will be easily melted after 30 rounds.
Mage system (such as Chang'e, Zhu Rong)
Numerical explosion, but the risk is extremely high. Take the three-star Chang'e as an example. The basic magic power is 150. With the "staff" bond bonus, the magic power can reach 270. The single-shot basic attack damage has tripled from 120 to 470. However, the magic value growth curve of the mage is very steep - the 1-star stage is basically useless and requires at least two pieces of "magic gem" equipment to activate. I have calculated that on average, the mage lineup only becomes capable of combat after 20 rounds. If you are not careful in the early stage, the economy will be drained. It is suitable for players who like late-stage fairy fights, but the fault tolerance rate is low, so novices should choose with caution.
Assassin style (such as Nezha, Kuafu)
The advantage is obvious: you can have a high burst before 15 rounds. One-star Nezha's basic attack speed is 0.8. After triggering the "Phantom" bond, the attack speed rushes to 1.4. With the "Crit" technology, the success rate of the back row in a single second exceeds 70%. However, the numerical panel also exposed shortcomings: Assassins' blood volume is generally less than 3,000. Facing the anti-armor of the warrior and the shield of the mage, the output will be greatly weakened in the later period. According to actual measurements, after 30 rounds, the assassin's average damage hit rate dropped from 85% to 52%, making it easy to die suddenly in team battles. Suitable for players who like fast pace but lack endgame harvesting capabilities.
To sum up, I would like to give my personal advice: If you want to steadily increase your score, give priority to warriors. With the "toughness" and "iron armor" technologies, they can resist and fight, and have the highest average economic conversion rate in 15 minutes. If you want to experience the thrill of a comeback, try the Mage, but remember to keep losing streak and save interest in the first 5 rounds, otherwise the technology level will bring down the whole game. The Assassin style is more suitable for diamond and below levels. You can use the fast pace to crush your opponents. If you reach high levels, you will have a hard time meeting the big bosses.
One final reminder, don't be misled by the “high win rate bonds” recommended by the system. In actual games, the priority of equipment is often higher than the bond attributes. For example, if a warrior lacks "shield" technology, no matter how strong the bond is, it is still a paper tiger. Okay, that's it for the data. Brothers who have verified it in actual combat welcome the last hit.