
Let's talk about why I got into it first. I was directly struck by its style of painting! Although it is not an adaptation of a big IP, the character drawings and UI design all have a clean and handsome sense of wasteland style, especially the hair color and eye color of the craftsmen in the weapon shop directly hit my XP system! 🤤 And the lines in the plot actually have a sense of familiarity in the animation unit. For example, when the survivors come to buy equipment, they will say, "If you survive this time, I will treat you to a precious soda." Ahhh, the details are ecstatic!
Speaking of restoration, I suddenly want to talk about an anime-adapted game I played recently (whisper: the one about "The Well of Bone Eaters"). To be honest, IP adaptation is actually very easy to overturn, either the plot is magically changed or the illustrations collapse into PPT. But this game actually invited the voice actor of the protagonist. The opening sentence "I must find a way to go back" made me cry on the spot! 😭 As for the battle system... I usually skip watching the plot, but every pose of the vertical painting can be screenshotted as wallpaper, hoo! In contrast, although "Geometry of Survival" is not an IP work, its painting style and character creation irritate me more. The free-running gameplay allows you to customize the appearance of the equipment, and the two-dimensional concentration is full!
Finally, I sigh: If one day "Geometry of Survival" can be linked to a drama IP, such as "Three Questions of the End of the World" or the like, I will just blast it! 🔥 Now every day when I go online: make equipment → watch NPC chatter → collect resources → cycle. Who said running a game is not fun, I am the first to refuse! 😤 Sisters, get in quickly, see you at the shelter! 💥