
Don't rush to draw cards when you open the game. I'll do the math for you directly. The core of this placement card is resource conversion efficiency. Every bit of physical strength and diamond investment in the early stage must consider the long-term return. I spent three days testing different starting routes, and compiled a strategy that can be used in the front row of the arena even with zero krypton.
Let's talk about general selection first. Zhao Yun, who is given with the first charge, should not rush to the top. His skill multiplier is only 140% of the basic damage, but the probability of triggering a combo after rising to a star is 35%. According to actual measurements, the total damage after triggering a combo can reach 280%, which is much higher than Zhang Fei of the same star level (fixed 180%). But Zhao Yun's shortcoming is that he is afraid of control. If you don't have a shield-type general in the front row, his output environment will be compromised. Therefore, I recommend that you give priority to training two generals at the beginning: One is Huang Yueying who is given as a sign-in. She comes with a 15% critical hit aura. After three stars, she can also increase the team's attack by 10%. This value is equivalent to wearing an extra purple outfit in the early stage. The second is Xiahou Dun in the card drawing pool. His passive is to increase the damage immunity by 5% for every 10% of blood lost. According to actual measurements, at four stars, the damage immunity in the half-health state can reach 25%, which is equivalent to a physical defense buff for nothing.
In terms of resource allocation, don't use diamonds to draw card pools. I tested ten consecutive draws ten times, and the average purple yield rate was only 18%. However, if you use diamonds to buy stamina to clear the elite copy, each point of stamina can produce about 22 experience points and 0.3 purple equipment fragments. Calculated, for the same 1,000 diamonds, the combat power increase obtained by drawing cards is about 400, while completing dungeons and daily tasks can steadily increase it by more than 600. The key point is that when 20 purple equipment fragments are accumulated, they can be combined into one piece, and its attributes are 30% higher than the blue equipment obtained by drawing cards. So my suggestion is: buy 50 diamonds of stamina twice a day, and save the remaining diamonds for limited-time events. The generals fragments exchanged for diamonds in official events are often three times more cost-effective than the card draw pool.
The lineup is about strategy. The name of the game "Post-Strike" is not for nothing. The core mechanism is that after the general releases his skills, he will enter the backward state. During this period, being attacked will trigger additional damage. Therefore, you should pay attention to your positioning: the front row controls generals, such as Diao Chan (skill stuns for 2 seconds). After she interrupts the enemy's skills, Xiahou Dun or Zhao Yun in the back row can deal double damage. I have tested a standard team: Diao Chan and Xiahou Dun in the front row, Huang Yueying in the middle, Zhao Yun and Healing (Hua Tuo) in the back row. When this lineup is at level 55, the winning rate against opponents with 20% higher strength is stable at over 65%. The key is Diao Chan's control chain: the cooldown of her ultimate move is only 8 seconds, and with equipment, the CD can be reduced to 6.2 seconds, which can basically suppress the opponent's core output throughout the entire process.
How to choose equipment attributes. Many novices only look at the ratings, but actually the terms are more important. Helmets give priority to health percentage, and armor has diminishing returns in the later stages. It has been measured that 1000 armor can reduce physical damage by 23%, but 2000 armor can only reduce 34% of physical damage, and the income curve drops sharply. Weapon entries require attack speed and critical hit damage, and the quick attack benefit is much higher than the critical hit rate. I have calculated that when the critical hit rate is 30%, the critical hit damage increased by 10% is 7% higher than the actual output when the critical hit rate is increased by 5%. Therefore, if you see equipment with critical damage entries, even if the score is 50 lower, it is still worth the risk to upgrade.
Finally, let's talk about a point that is easily overlooked: offline income. It is normal to leave the game idle, but the system only gives 50% efficiency when offline by default. If you can go online twice a day and spend 5 minutes each time to clear your stamina to 0 before going offline, the actual income will be 30% higher than being online all the time. This is because the offline revenue multiplier of the mainline copy will increase with the progress of map pushing, while the offline revenue of the elite copy is fixed. So every day before going to bed, push the elite version, wake up to receive two offline rewards, and go online the next day to receive physical strength directly before pushing the main line. This is called timeline resource management.
You don't need liver to play this game, but you need to use your brain to calculate. The above data are all verified by my actual measurement screenshots. If you follow this path, you will be able to reach the red general in 15 days and get into the top 100 across servers in 30 days without any problem. If you still don't understand the details, ask in the comment area and I'll get the data back to you when I see it.