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To be honest, as an old guy who has played all the way from the Saipan era, I was recently introduced to Rampage Heroes by a friend. I played it for about a week, and I felt a little emotional. This game is actually not new. I saw it on taptap in 2018, but I never played it deeply. After experiencing it seriously this time, I feel it is necessary to write a few words.
Let's talk about similar games first. There are actually many martial arts idle mobile games in recent years, such as the early idle Jianghu and Jianghu Fengyunlu, as well as some later reskinned works. I think the biggest feature of Rampage Heroes is its "irregular" energy. You are given a reincarnation system at the beginning, and then when you open your eyes, you find that you are thrown into a world where even a child wearing crotchless pants can do martial arts. This kind of nonsensical setting is actually quite new in the martial arts genre. Most similar games take a serious or retro route. For example, Jianghu mainly focuses on Jin Yong-style plots, Jianghu Fengyunlu is more linear in the stand-alone RPG narrative, and Rampage Heroes is completely funny and satirical. Even the character drawings are in the stickman style, but they are more impressive.
It's not bragging, it's advantage lies in its freedom. You can choose a sect at the beginning and then hang up to practice, but it is not completely idle - because random events, adventures, and interactions between players (such as sparring, apprenticeships, and even marriages) make this "jar" quite lively. In contrast, some similar games are like grinding data on a stand-alone game after being idle for a long time. However, the social system of Rampage Heroes Forum is more down-to-earth. In the forum, players write jokes, script plots, and even the official itself takes the lead in making jokes. This kind of atmosphere is quite rare in mobile games.
Of course there are disadvantages. First of all, the picture is really simple, and if you pursue a refined style, you may be dissuaded. Secondly, the numerical balance occasionally breaks down, especially in the later stages when certain martial arts skills are too strong, and newcomers are easily abused to the point of wanting to delete the game. Furthermore, the update frequency is not very fast, and the gameplay depth is a bit weak in the later stages. It is not like Jianghu, which can continuously produce new maps and new martial arts. In addition, the charging mode is 0 yuan, but there are still ways to obtain in-app purchases, but it is completely playable for casual parties, which is more generous than many skin-changing games that force krypton.
To be honest, Rampage Heroes is more suitable for players who are open-minded, don't pursue graphics, and like to cause trouble with strangers in the game. If you want a story that can sink in as a stand-alone RPG, then it may be more suitable to place it in Jianghu; if you just want to click a few times a day and watch the characters gradually become stronger, while talking nonsense with netizens, then Rampage Heroes will give you a lot of fun.
One last nostalgic sentence: From the Java martial arts games on Symbian to the current mobile online games, the martial arts theme has gone through too many changes. Rampage Heroes reminded me of Jin Yong's Legend of Heroes that I played on the Nokia 6300 - the sudden sense of humor and the atmosphere of chatting among players are actually more nostalgic than the cool graphics. 😌