
The name of this game is a bit interesting, "Xiaoyao Shushan (0.05 Super Explosive Raising Dragons and Gold)". At first glance, it seems like one of those idle web games, but after carefully studying the game mechanics, I found that it actually hides some potential for competitive mobile games.
Let's talk about the operational level first. This game is not a traditional stand-up output. Skill casting requires prediction, movement can avoid range damage, and there are active judgment actions like "blocking" and "dodge". This is a relatively hard-core design in Xianxia RPG. With the operating environment of the 5.0 platform, the requirements for players' operational response are actually not low. If the developers can further optimize the sense of attack and skill combos, they can completely create a pull game similar to MOBA games.
The key is teamwork. The dungeons and activities in the game place great emphasis on professional division of labor—output, control, treatment, and tanking. The division of labor is clear. This is actually the same logic as the Bianye shooting assist in KPL. The competition for resources in the jungle, the control of BOSS hatred, and the timing of releasing ultimate moves are all consistent with the rhythm of team battles in competitive matches. If a 3v3 or 5v5 fair arena could be launched and a pure mode with "no krypton metal bonus" could be launched, the competitive potential would be very considerable.
But there are concerns. There are numerical development systems in the game such as "raising dragons" and "gathering gold", which means that paying players may have attributes to crush in PVP. If the planning does not separate the economic system from the competitive scene, then this is just a product that competes for money, which is far from the word "competitive". Many Xianxia mobile games have fallen into this pit before. The balance collapsed and the game became a numerical battle.
Finally, I would like to say that if Miru Games can learn from the balancing ideas of the LPL, adjust skill coefficients according to data every season, and remove the bonus of equipment growth attributes in PVP, then "Xiaoyao Shushan" may really become a competitive and fairy-like mobile game that breaks out of the routine. I will continue to pay attention to subsequent version updates. 🎮