
As an e-sports observer, I usually watch a lot of MOBA and FPS confrontations, but recently I have become a little interested in the dance social mobile game "Music for All". After the new version of the "Picture Book" was launched, I went to try out a few games and wanted to talk about whether its competitive environment is balanced.
First of all, the reshaping of the illustrated book and the addition of the costume scoring system are actually equivalent to turning “dress” into a dimensional indicator of combat power. 👗 In the past, everyone competed on hand speed and rhythm, but now they also compete on collection points. The collection list and theme illustrated book rewards mean that players who spend money can directly open up the score difference by drawing all the sets. I am a little worried about this part. For zero-Krypton or micro-Krypton players, the sources of some themed clothing are limited, and they can only rely on time or luck to save them. Once the scoring system is tied to ranking rewards, it will form a cycle of "the better the clothes → the higher the score → the better the rewards → the better clothes", which is a bit like the "equipment suppression" in many competitive games.
However, Blue Finger has optimized the source guide of the illustrated guide this time, such as marking "can be synthesized" or "obtained from events", which can also give civilian players a way out. 🧩 If the dress-up score can be controlled within the range of "additional points" rather than "win-loss points", for example, it only affects performance effects or extra gold coins and does not affect core ranking points, then the balance will be acceptable.
In addition, you must be vigilant when new levels of VIP are opened. If a higher VIP can unlock more dance skills or score bonuses, it breaks the bottom line of fair competition. At present, VIP mainly affects the experience bonus and the number of daily tasks, and has not directly affected the competitive results, which is quite rational. It is recommended that in subsequent versions, VIP rewards should be focused on appearance and social functions, and do not touch the hard values of qualifying.
In short, this update attempts to combine collection and development with rhythm competition. The direction is OK, but the balance needs to be adjusted in real time. I hope that the official will pay more attention to the feedback from players in each segment and not let the "picture book" become a door for new players to quit. 😤