
Let me start with a conclusion: Resources are extremely scarce in the early stages of this game, and making the wrong move may slow down your progress for three days. Don't rush to spend money, read this data first.
In terms of professions, the four basic professions each have their own advantages and disadvantages, but I directly recommend them to the hard core - Monkey (Wukong) and Sha Monk. The monkey's burst is stable, and the multiplier can reach 2.8 times the panel after a full set of combos. Moreover, the basic attack has its own displacement, and the fault tolerance rate of pushing the map is high. Drifting is the ceiling of DPS in the later stage. The blood recovery + poison explosion mechanism makes it extremely capable of continuous combat, but it requires accurate operation and passive connection. If you choose these two, there will be no reverse optimization in the early stage.
Newbies are going online on their first day, so don't touch the arena yet. Prioritize pushing the main story to Chapter 5 to unlock the "Magic Weapon System". The magic weapon "Golden Cudgel" can be strengthened to +5 for free, but note: the strengthening stones are only fed to the main magic weapon, do not scatter them. Starting from the second day, you can buy stamina once a day (50 diamonds), which is the most cost-effective (about 1.6 diamonds/point of stamina). Refresh all physical strength in the equipment material book "Lingxiao Palace". The "Xuan Iron" dropped there is the main source of refining stones in the early stage.
Regarding fairy pets, the purple pet "Little Wukong" is given away for free. Don't waste diamonds to draw pets, it is enough to reach level 30. The key point is to upgrade the pet skill to level 3 to unlock the "Combo Bonus". This passive can permanently increase your basic attack multiplier by 15%. Combined with the "Crit Damage" entry on the equipment, the income will be doubled directly.
Daily tasks must be completed. The gold coins and experience books given by the "Daily Challenge" are given based on the level percentage. The sooner you complete the challenge, the greater the loss? In fact, no, the system adopts a fixed level, so it is recommended to play immediately after refreshing at 5 am every day, and get the maximum reward while stuck at the level limit.
Finally, let's talk about the priority of equipment entries: weapons are washed with "Crit Rate" > "Attack Speed", and armors are washed with "Health %" > "Evasion". I have calculated the specific values: for every 1% increase in critical hit rate, the expected DPS increase is about 1.7%, and a 1% increase in attack speed can only increase damage by 0.8%, but attack speed can make combos smoother, and your own feel should be given priority.
Now put down your phone, open the game and take a screenshot to see if what I said is correct. If you want to know more about suit matching or BOSS mechanics in the future, just ask in the comment area and I will calculate the hard-core data for you.