
At first I thought it was just a casual re-skin of a greedy snake. After all, a game of three minutes does sound lightweight. But after actually getting started, I found that the tactical depth of this game is much more solid than I imagined. In the real-person battle in the classic mode, it looks like who can survive longer. In actual operation, there are many things to consider, such as when to eat resources, when to move out of position, and how to use the size advantage to force the opponent into a blind corner. These games are actually very similar to watching the operational rhythm in professional games, but they are compressed into three minutes.
What makes me feel that there is something more is the biochemical mode and gem gameplay. At the moment of sudden change in the biochemical mode, the risk judgment of the entire situation directly changes to another dimension. When being chased, which route should be taken, whether to deliberately bump into teammates and bet on his position. These decisions are actually very similar to the processing logic of a wave of team battles in KPL. The battle for gems is even more obvious. The rhythm of refreshing and fighting for resource points is, to put it bluntly, a miniature version of the control of ancient creatures in Honor of Kings. The trade-offs and teamwork requirements in a short period of time are quite high.
I also observed the social and family systems, and they seem to be regular gameplay, but if you think about it carefully, if this kind of light competitive game has a fixed team-building circle, and the tactical execution ability is improved, the viewing intensity will not be worse than that of the PC game. After all, communication costs are low, a game can be started in three minutes, and the frequency of coordination practice is much higher than in traditional MOBA.
In terms of balance, I feel pretty good so far. At least I haven't encountered any skin or strategy that is absolutely invincible. The gradient of opponents that can be encountered in the new account phase is also relatively reasonable, and the restraint relationship is more reflected in positioning awareness and on-the-spot reactions. I don't know if future version updates will affect certain tactics, but judging from the current framework, there is indeed potential to develop in a competitive direction.
Several friends around me who usually play LOL also got me to play a few games. They all agreed that the best thing about this game is that the difference between you and professional players is not in hand speed and operation accuracy, but in the route planning and risk prediction in your mind. This kind of design threshold is actually quite scientific, and even a handicapped person can use his consciousness to make tricks.
Anyway, there is no official guide for the irrigation area. If you want to find something thin to practice thinking about the overall situation but don't want to go to jail every day, you can really try this, maybe you can discover a new world. 😂