
To be honest, the graphics of mobile games nowadays are getting more and more dazzling, and the special effects are getting more and more exaggerated, but after playing them again and again, I always feel that they are missing a bit of flavor. There used to be so many bells and whistles. In the Symbian era, a Java game of several hundred KB could keep me entertained all day long. Do you still remember "Doodle Jump" from that time? Just control a small spring and jump up one block at a time. There are monsters chasing and biting you below. If you jump crookedly and fall down, you will GG. My fingers were numb when I was playing on Nokia N73, and the highest record seemed to have jumped more than 20,000 points. Thinking about it now, I don't know why I was so competitive, but the excitement I felt was really unforgettable.
So when I saw the game "Don't Fall" for the first time, my heart skipped a beat - this sounds right. The rules couldn't be simpler: jump to the platform and don't fall. But simple does not mean easy. There are 20 enemies on the same stage with you, and the platform under your feet is collapsing step by step. The suffocating feeling of being pressed step by step is exactly the same as the feeling of being chased by monsters when you were graffiti jumping. But now it has become a real-time brawl. Do you want to stand by and watch others fight? Sorry, others may be thinking about how to remove the board under your feet (laughing).
Not to brag, but the best thing about this game is its sense of chaos. You think you are playing a jumping operation, but in fact you are playing a psychological game. Some people are reckless when they come up and step on crowded places, only to fall down first; some people are like old foxes, huddled in corners waiting for others to step on each other, waiting until the last moment to come out and take advantage. I tried more than a dozen times, and at the end of each time I couldn't help but think: I wish I had changed the timing of that move just now. This feeling of regret about "almost winning" is the most annoying thing.
The operating platform is written as 5.0, I guess it should be the fifth version of Symbian, right? It's really rare to see new games adapted to old platforms these days. The developer is a company called Jixiang Interactive Entertainment in Shenzhen. The fee is 0, which is pretty good. You can experience pure competitive fun without spending any money. This is as rare as giant pandas in the current mobile game market. But having said that, even if you play it on a large screen on a smartphone, the game's operation feel is completely adequate. You can play it with one hand. Play two games while waiting for the subway. You won't feel aggrieved if you lose, and you can be happy all day long if you win.
It's a pity that there aren't many people playing now, so sometimes you have to wait a while for a match. But on the contrary, I feel that this atmosphere is more like when we played online games in the past. There were fewer people but sincerity. There were no scoldings and AFK. When we won, we would say "NB" to each other. If we lost, we would come back to the next game. If you also miss the simple and pure sense of confrontation, you might as well try "Don't Fall". Let's meet in the arena and see who falls first - anyway, I won't say that I have fallen more than twenty times. 😎