
Recently I was diving in the selfie dating section and noticed that everyone was showing off their legs, so I came to join in the fun and show off my legs in the game. Yes, we are talking about this new pixel style casual game "Long Legs Walking".
Since I want to make a side-by-side comparison, I first took out the similar walking simulators that I have played and walked around. For example, "Overcoming Difficulties with Bennett Foddy" (commonly known as Digging to Survive) is the pinnacle of torture, playing until you smash the keyboard; and "Humanity Failed", which focuses on cooperative fun, but the single-player experience is a bit hollow; and various "don't step on the white blocks" skin-changing walking games, which are basically mindless screen tapping. In contrast, the positioning of "Long Legs Walking" is actually very clear: it does not pursue difficult operations, nor does it engage in multi-person social interaction. It just allows you to control a cute zombie and use its two legs to repeatedly test on the edge of death.
In terms of picture dimensions, the pixel style is not unusual, but the success lies in the sincerity of the details. The swaying of the zombies when walking and the various postures when falling are all created with a sense of agility in pixel animation. The vehicles, roadblocks, and skis in the background (yes, there are skis on the road) are all very recognizable, at least two levels better than those crude designs with solid color backgrounds and simple lines. However, it is still far from the exquisite pixel ratio of "Dead Cells". It is above average and not embarrassing.
The gameplay dimension, this is what I want to say most. The core mechanism is to tap the screen to control the left and right legs to step alternately. It sounds simple, but in practice it is very confusing to play. Because you have to avoid gaps and bombs in the ground at the same time, you also have to look up at speeding cars, and even beware of sudden skis - the refresh rhythm of these obstacles is designed to be more reasonable, giving you enough reaction time in the early stage, and becoming sinister in the later stage, allowing you to jump repeatedly between "I can still save" and "die on the spot". Among the same type, it is not as anti-human as the physics engine of "Jump King", nor is it as ridiculously low as the fault tolerance rate of "Jump King". Its failure penalty is very light. If you die once, you only need three seconds to restart, which is very suitable for fragmented time. But the shortcomings are also obvious: the gameplay depth is limited, and you can basically figure out all the routines after half an hour of playing. If there are no new maps or new modes later, it will be easy to get bored.
The krypton gold dimension must be praised. The current charging mode is 0, which means it is completely free, with no in-app purchases, no advertising pop-ups, and no physical limitations. This is like a living Buddha in the current mobile game environment. Compared with a certain walking simulator next door, it takes 30 seconds to watch a resurrection advertisement, and it costs money to unlock characters, which makes it look ugly. So from this point of view, "Long Legs Walking" is at least full of sincerity.
The social dimension, to be honest, is basically zero. The game has no friend system, no rankings, no online cooperation, let alone the ability to take selfies and make friends. You can't commit suicide with your friends, you can only admire your own zombie moves alone. However, this is also in line with the positioning of "casual stand-alone", which is more comfortable for socially anxious players like me. But if you are here for socializing, then go out and turn right to "Eggman Party".
Taken together, "Long Legs Walking" is a well-positioned leisure sketch. It is suitable for playing two games on the way to commuting or while squatting on the toilet, watching zombies die in various ways and making you smile knowingly. But if you are pursuing in-depth gameplay and long-term grinding, it will not last two hours. Compared with similar apps, it wins because it is free and ad-free and easy to use, but loses because of its thin content and lack of social interaction. I gave it a score of 7.5/10, including 7 points for the graphics, 7 points for the gameplay, 10 points for gold, and 3 points for social interaction.
Finally, a friendly reminder, the explosion sound effects and zombie screams in this game are a bit magical. Remember to wear headphones when playing in public, otherwise others will think you are watching something strange 😂. In short, friends who like to be relaxed and funny can give it a try. It's free anyway, so you won't lose money. But if you want to find a game partner, you'd better post in the next section~