
Let me talk about the conclusion first: This game looks like a casual tower defense, but it is actually a numerical game. I have played about 40 games and have a rough idea of the pros and cons of several mainstream characters. Today I will give you some practical information to give some reference to friends who are still wondering who to choose.
Fierce Ghost: The character with the highest ceiling, but also the most rhythm-hungry character. The early stage (within the first 30 seconds) is your only strong period, and the efficiency of catching people directly determines the direction of the entire game. Give priority to those who are alone and do not bring any harming friends. If you catch someone who is saving money crazily at the beginning and does not advance, the game is basically stable. but! Once you enter the mid-to-late game and the flat gate is raised, your role will be close to 0, and you will have nothing else to do except demolish the tower. Therefore, the core idea of the fierce ghost is to attack quickly. If the battle cannot be resolved within 5 minutes, you can basically prepare for the next one.
Damn Friend: The most underrated support character in the current version. Many people think that bad friends are just show-offs, but they are really not. The mechanism of harming friends is to collect props on the map, which allows you to see the entire map and open doors. The greatest value of this character is not in fighting, but in reporting points to teammates, and using props to block the movement of fierce ghosts at critical moments. You treat yourself as a mobile ward position. If your teammates are comfortable, so will you. But the disadvantages are also obvious. The individual combat ability is about zero. When you encounter teammates who are messing around, all your props are fed to the dog, and the experience is almost the same as being in jail.
Elementary school students: friend of novices, king of error tolerance. The biggest advantage of this character is that it has short sleep time. The extra few dozen seconds at the beginning are enough for you to boost your early economy. There is nothing fancy in terms of skills, just solid routes like iron gates and repairs. I played more than a dozen games with a primary school student, and my biggest feeling was that "the lower limit is extremely high, but the upper limit is average." It's suitable for looking for a better feel, or when you're having a bad day and want to serve food stably. Don't expect it to overturn the game, it's really difficult to operate when the wind is against you.
Best Friend: My favorite for operation flow, but enter with caution. The mechanism of Best Friend is that there is an acceleration buff when being chased, and there is also a small-scale control. At first glance, it looks cool, but in fact it requires a lot of pulling power from the player. When I play, I often get greedy for that little bit of acceleration, but end up being blocked by a monster to collect tolls. Her economic income is unstable. If you are a novice who wants to play, my suggestion is to first increase the survival pressure of primary school students, and then consider the performance of your best friend.
Finally, give me a guide to avoid pitfalls. The biggest drawback of this game is the information asymmetry. I am often annoyed by my teammates' mindless opening of doors. If you encounter a teammate who tries to get as many upgrades as possible right away, and fights head-on with monsters to get killed, just treat this game as a practice match, and don't try to waste your life. I have actually measured that even if you are a primary school student, if you start with a stable game and focus on economy first, and then wait for the first wave of ghost harassment to end before making up for it, your winning rate can be increased by at least 20%.
To sum up: if you want to be a warrior with a winning rate, choose a primary school student; if you want to be a master of manipulation, choose your best friend; if you want to visualize the overall situation and control the field, choose a damaging friend; if you want to enjoy the thrill of chasing and killing, choose a fierce ghost. But remember one sentence, the core of this game is always the economy. Don't get ahead, keep your development steady, wait for the opponent to make mistakes, and take advantage of them. 🤝