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Let me start with the conclusion: this game is still alive, but its reputation has been polarized. I'm a game reviewer, so I'm going to break down why it's so popular from the four dimensions of graphics/gameplay/money/social interaction, and why it's been criticized by so many people.
Screen: Give it 8 points. It is indeed a top-notch three-dimensional painting, the Japanese-style scenes are also exquisite enough, the goddess characters are all "big breasts", the voice actors have a luxurious lineup, and the Blu-ray quality is really eye-catching when viewed on mobile phones. But please note that this picture is all about "static vertical painting" and "ultimate move animation", and the combat modeling and scene interaction are relatively rough. It belongs to the typical "poster girl game" logic - it looks good, but it doesn't stand up to a closer look.
How to play: Give 5 points. The core is turn-based cards + rage attacks. There is nothing innovative, just common map pushing, card raising, tower climbing, and arena. The only interesting part is the "Saving the Goddess" plot branch, but the actual experience is to change the skin and dialogue, and the choice has little impact. The combined attack skills are a bit refreshing, but after the novelty wears off, it becomes mechanically repetitive. To put it bluntly, the gameplay depth cannot support its graphic ambitions.
Krypton Gold: Give it 4 points. The paid mode is marked with 0, but everyone who knows it understands it - this game is the most typical "free game, pay to become stronger" model. Giving away S goddess and 100,000 diamonds in the first week seems generous, but in fact, there is a huge gap in development materials in the later stage, and VIP privileges crush zero krypton. Judging from the feedback from the forum, it is normal for the micro-Krypton party and the zero-Krypton party to be instantly killed by the big R set of combined attacks in the arena. Welfare is the bait, and krypton gold is the hook.
Social: Give 6 points. There are guild battles and team dungeons, but the core social motivation is "card sharing" and "ranking list". Posting this post in the selfie dating section is actually very appropriate - because the essence of this game is "goddess collection + combat power comparison", which is suitable for players who like to show off their BOX. However, there are very few chat systems and interactive gameplay. The so-called social interaction is more about showing off than communicating.
So why is it popular? It's simple: the graphics are otaku-friendly enough, the benefits are straightforward enough, the voice actors are bluffing enough, and the first week's activities are fun even for free prostitutes. This type of game is promoted accurately on the purchase channel, and accurately harvests the two-dimensional appearance party.
And why do some people think it's cold? Because after three months, players will find that the gameplay is boring, the development values ​​​​collapse, and the strong krypton will force away the weak krypton. The real voices on the forum now are "It's better to play Bilan" and "Another first-time recharge scammer." It will not die immediately, but the popularity curve is a typical "open high and go low". Whether it can operate in the long term depends on whether the planner is sincere in optimizing the gameplay and balancing the krypton gold system.
The final overall score is: 5.5/10. If you are a stand-alone collector for the vertical paintings and voice actors, you can try it for free for a week; if you want to play card battle seriously, I advise you to calm down. This game is really popular, but it is destined to be cool. In the final analysis, the model of attracting new players by relying on benefits and gaining experience by relying on krypton gold will become increasingly difficult to use in the market of 2024. Just sauce. 🤔