
When I review a game, I never look at how gorgeous the promotional video is, or how many perfect scores it gets on rating websites. My standards are very simple, just four dimensions: graphics, gameplay, monetization, and social interaction. Each dimension has a full score of 10 points. The comprehensive score is a weighted average, with screen accounting for 20%, gameplay accounting for 40%, money accounting for 20%, and social interaction accounting for 20%. This set of standards has been used for more than a year, and hundreds of games have been tested, and basically no major mistakes have been made.
Back to the game "Cooking Kingdom". I give the graphics a 7 points. The cartoon style is refreshing and clean, and the dishes are quite appetizing. But after all, it is a 2D casual restaurant operation. It cannot be compared with those 3D masterpieces. It is not amazing, but it is still worthy of its positioning. I give 8 points for the gameplay. The core is to click on the screen to upgrade chefs, dishes and decorations. The cycle is very simple, but it is really advanced. It gives a great sense of accomplishment in saving money to open a new restaurant. The numerical curve is generally smooth, but in the middle and late stages, the repetitive operation of a single restaurant is a bit obvious, which is a small deduction. I give it 9 points for the krypton gold dimension. The target of this game is "0 yuan". In actual experience, it is really not hard to beat krypton. The source of gold coins mainly depends on operations and tasks. The physical strength is a little slow, but overall it is very conscientious. I can only give 6 points for the social dimension. It is basically a stand-alone experience. The mutual assistance and rankings among friends are relatively shallow. It is more like a development game for self-entertainment.
To sum up, 7 points multiplied by 0.2 plus 8 points multiplied by 0.4 plus 9 points multiplied by 0.2 plus 6 points multiplied by 0.2, the final score is 7.8 points. Rounded up to 8 points, it is considered a casual game worth trying.
The advantages are very clear: there is no threshold to get started, you can play comfortably without spending any money, and you can get feedback on your growth with just a few clicks in your spare time. The shortcomings are also very clear: the social function is weak, the depth of the later gameplay is not enough, and the novelty easily fades. If you are a player who likes to idle and watch the numbers grow, this is the recommended game to buy. If you are looking for strong competition or strong social interaction, then it may not be able to satisfy you.
Finally, let me say one more thing. Rating is very subjective in nature. For the same game, some people like the picture quality, some value social interaction, and some just want to relax. Therefore, the ratings I send are just for reference. To put it bluntly, they are used to help you clear mines and plant grass. A good game is a game that suits you, just don't be kidnapped by the scores. 🤓