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Before I clicked on this post, I thought that some old man had discovered some unpopular Cultivation of Immortality stand-alone game, so I excitedly clicked in to take a look - Good guy, Shenzhen Xianxian Interactive Entertainment, a mobile online game, who are you fooling by writing "0" in the charging mode? Download it for 0 yuan, and then go in for a first charge of 6 yuan, a monthly pass of 68 yuan, and a VIP of 15 yuan, right? The web game has been reskinned for a mobile version, and even the giant Kun has been moved out. Is the next step going to be level 999 with a single blow of the dragon-slaying knife?
You said you created your own plot? I wonder if this plot is "System prompt: Please top up to unlock the next chapter"? Sixth-level career dream transfer, after the transfer, the combat power will be doubled or the recharge page will be doubled? Free operation of 3D perspective, where is the freedom? Can I choose which level to charge? The skill detonates the whole screen, it doesn't matter, the whole screen is full of krypton gold ads anyway.
There are also divine pet mounts and couples cultivating immortals. Tens of thousands of players come here to see it... Brother, this is not cultivating immortals, this is a large nursery sorority. A game about cultivating immortals. Instead of thinking about how to refine weapons, make elixirs, and fly with swords, it spends all its time thinking about how to let players kill each other on the leaderboards and let couples team up to spread the dog food. Does this have anything to do with Xianxia?
The real stand-alone way to cultivate immortality is that in "Taiwu Scroll", one stays in seclusion for ten years, in "The Eight Wildernesses of the Ghost Valley", he travels all over the world for a single skill, and in "Searching for Immortality", he can quarrel with Taoist friends for three days and three nights. That's called cultivation, that's called Jianghu. What does "The Legend of Qingyun" mean to you? Calculate a number from your company's revenue statement.
When I was playing "Legend of Martial Arts", I could squat in a pub and wait for my master to drink in order to learn drunken martial arts. That was called exploration. Now open this crappy game. The novice guide wants you to click to recharge every ten seconds. Is this called a "journey of discovery"? What you discover is the journey to the bottom of your wallet.
To be honest, the charm of independent games lies in the fact that developers use their love to generate power. Even if the graphics are crude and there are a lot of bugs, you can feel that they are making the game they want to make. An assembly-line product like "The Legend of Qingyun" doesn't even bother to plagiarize decently. It simply uses "cultivating immortality" as a cover to harvest a wave of feelings and then switch to another project.
Okay, everyone, if you want to experience cultivating immortals, go to Steam and spend dozens of dollars to buy "Guigu Bahuang", which is enough for you to play for hundreds of hours. If you want to experience being slaughtered, then "The Legend of Qingyun" is indeed a one-step process, even killing you with the posture of a fairy. It's a pity that Xian Xia is so ruined by you that his sword is rusty. 😅