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In fact, I was a little confused when I first saw that this game was recommended in the "Emotional Literature" section. But then I thought about it, after playing idle games for a long time, it is indeed easy to develop feelings for the characters, so this wave is reasonable. Now that we are talking about it, I will make a horizontal comparison between it and several similar placement cards on the market to give a reference to friends who want to get into the game.
Let's talk about the picture first. This game follows the Japanese two-dimensional route, and the level of vertical drawing is considered to be above average among similar games. Compared with "A Certain Idle Girl", the lines are finer and the dynamic effects are more natural; compared with the "A Certain Soul" series, although it lacks a little dark texture, the colors are brighter and the character expressions are more vivid. If you follow this set, the sense of substitution will be very strong. The UI layout is also quite refreshing, and there is no obsessive-compulsive problem with red dots all over the screen, which is a plus.
In terms of gameplay, the core is idle + placement + collection. To be honest, the essence of this type of game is numerical growth, but "Twin Fantasy" has a smarter design: a racial restraint system. This system gives civilian players room to operate, instead of simply stacking combat power. For example, if the opponent is the national team, your last team's unpopular racial combination can actually work wonders. This is friendlier than the pure star-fighting and awakening mechanism of "A Certain Idle Soldier". At least the strategy is more obvious, and the lineup matching needs to be considered.
Let's talk about krypton gold. The charging model of this game is 0, but everyone knows that free in-game purchases are the norm. However, it gives you 100 draws at the beginning, and the card production rate for ten consecutive games is really high, and there is no obvious "waste card" setting. Many low-star characters can also shine in specific lineups. Compared with the situation in "A Certain Fantasy Book" where a bunch of warehouse managers were smoked, this is a lot more conscience-stricken. Of course, if you want to be on the list later, you still have to spend money when you should, but as a zero-krypton party, the daily benefits and resources given by tasks are enough for you to play comfortably, at least you will not be stuck and asked to quit.
In terms of social interaction, this game is actually more stand-alone. Although there are guilds and rankings, the interactivity is average. It can't be compared to the heavy social interaction in "Arknights". If you like to take care of your wife quietly by yourself, then this is actually an advantage. After all, it's just a game. It's quite relaxing to put away the food in the morning and watch two plots in the evening.
Finally, let's talk about the overall feeling. In horizontal comparison, the graphics and benefits of "Twin Fantasy" are obvious advantages. The gameplay strategy is quite satisfactory, and the social interaction is weak, but it is better than "not annoying". The pace is fast and you can complete your daily routine in ten minutes. It is suitable for office workers or people who can't live without games but don't want to spend too much time. In addition, the server opening event was generous, and the limited-time fashion items did not involve any underworld probability, so the experience was considered comfortable.
If I had to find a fault, it would be that the plot is a bit routine. After all, it is the most common two-dimensional template of "accidental explosion → collecting partners → saving the world". But having said that, everyone really doesn't come to play this game to read literary masterpieces.
So I think it's quite appropriate to post this in the “emotional literature” section. Because if you leave it for a long time, you will really develop feelings for those characters. The feeling of going online to collect food and seeing them greet you is like raising an electronic pet, which is quite therapeutic.
I'd give it a rating of 8.5/10. The 1.5 points deducted are one point for the weakness of the social module and half for the cliche plot. The graphics, benefits, and gameplay are all in place, making it worth a try. Especially for those who like the second dimension but don't want to be overwhelmed by it, this one is really a clean one among its kind. 😌