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To be honest, when I saw the game "The Legend of Gods and Demons", I was stunned for a moment. Not because it's amazing, but it reminds me of myself who was still playing games on the Symbian system ten years ago. At that time, the mobile phone screen was pitifully small and the resolution was shockingly low, but it was so fun to play. I remember that there was a side-scrolling game called "Legend of the Wolf" at that time. The operation was so simple that it only had arrow keys and attack keys, but I could play it all afternoon during the break. Thinking about it now, games at that time didn't have so many bells and whistles, but they were better than pure.
I'm not going to brag about it, but my first impression of “Legend of Gods and Demons” is that this game understands what veteran players want. It doesn't bombard you with a bunch of system tasks as soon as it comes up, but lets you play a few games first. I really like the design of sliding screen operation. Today's action mobile games often use a virtual joystick and eight skill keys, making it feel like playing a piano. But "Legend of Gods and Demons" is a simple swipe screen, slide left and right, slide up and down, and follow the rhythm of the attack to perform combos. This design reminds me of the feeling of using a touch screen pen to draw on the Nokia. It is simple and direct, but the refreshing feeling is not compromised at all.
I deliberately studied the continuous slashing system inside. The great thing about this system is that it doesn't simply tell you "how many times you have hit in a combo", but will trigger different skill effects based on the number of hits in your combo. The combo feels very smooth, without any stiffness or lag. In the national war mode, when you use general skills to clear the troops, hundreds of soldiers fly out on the screen. The visual effect is indeed a first-class impact. It feels like the official has put a lot of effort into the impact feedback, from the sound effects to the vibration rhythm, it has a layered feel.
Let's talk about the card development part. To be honest, I had reservations about this combination of "cards + actions" at first. After all, I have seen too many games that were disguised as actions but were actually mindless numerical competitions. "Legend of Gods and Demons" is equipped with talent skill trees and equipment combinations for each military commander. There are hundreds of military commanders and hundreds of skills, which can indeed be matched with some different play ideas, which are strategic but not so deep that it will give you a headache. It hired a master painter for its art. The Q-version is very exquisite, and the characters of the Three Kingdoms are all painted with unique personalities. The silly look of little Zhao Yun wearing a silver helmet and dragging a spear while running made me laugh for a long time.
The point of nostalgia is actually here. When I played the classic game about the Three Kingdoms, the characters were all pixelated, with a villain jumping around holding a sword. There are a wide variety of Three Kingdoms games nowadays, packed with all kinds of cool special effects, but there are very few that I find "right". "The Legend of Gods and Demons" does this very cleverly. Its core is passionate real-time action combat, but its external form is very light and cute. It is like an evolved version of those previous classic games. It not only retains the familiar flavor of a generation, but also adds the refreshing sense of attack that today's technology can achieve.
I have also read a lot of test reports and player feedback about "The Legend of Gods and Demons". At present, it can be regarded as a front-row player in the same category in terms of polishing the action feel. For veteran players who are pursuing operational experience, this game allows you to find the feeling of "practicing skills". Once you have mastered a combo, you can perform a beautiful combo to kill the enemy in the arena. This reminds me of the days when I was practicing "Three Kingdoms" in the arcade. The feeling of gaining a sense of accomplishment by improving my operating level is back.
I'm not going to brag about it, but as an old player who has been playing since the Saipan era, his requirements for the game are actually very simple – it's fun, that's enough. "Legend of Gods and Demons" really made me find that long-lost feeling. It is simple and refreshing without losing the depth of the routines. It is also free to download. It is very suitable for playing a few games during lunch break or on the subway to find out the feel.
I don't know if there are any friends on the forum who have played the “Dynasty Warriors” series back then. If you are also looking for a game that can bring back the thrill of mowing grass on your mobile phone, then “The Legend of Gods and Demons” is really worth trying. Times have changed, and the picture quality has improved, but it retains that pure refreshment for you. 😎