
Recently, both LPL and KPL have reached the playoffs, and the version changes have caused great changes in the tactical systems of the major teams. But to be honest, as a veteran player, I am more concerned about whether Dream Westward Journey OL may take the direction of competitions recently.
I have played this game on and off for several years, from web games to mobile games, and the combat system is really competitive. There is a high degree of freedom in skill combinations, and equipment matching is not a mindless way to increase combat power. There is an obvious restraint between different schools. If it is really going to be an e-sports event, it will actually be easier than imagined.
Taking the recent version as an example, the adjustments of Sun Wukong and Tang Seng are crucial. After the Sun Wukong's critical hit triggering mechanism has been changed, the early suppression power is not so strong, but the upper limit of the burst after the equipment is formed is required to be higher. Looking back at Tang Seng, the improved stability of the control chain has made his priority in teamwork skyrocket. When this kind of change is put into the game, it is a typical BP game point - do you grab the answer to the version, or do you keep the counter position for countermeasures?
I think that if Dream Westward Journey OL wants to engage in e-sports events, the core issue is not the operational threshold, but the enjoyment. Nowadays, the mobile game e-sports audience is accustomed to MOBA's full-picture vision and team battles, while Dream Westward Journey OL is a side-scrolling action + dungeon breakthrough, with a faster pace and more compact skill exchanges in each wave. If a neutral resource competition mechanism can be designed like KPL, such as limited-time BOSS refresh and random Buff blessing, the rhythm of the game will be very interesting.
Of course, balance is always the lifeblood of competition. Nowadays, the profit curve of some equipment is obviously unreasonable. For example, some critical hit sets are almost unsolvable in the later stage, resulting in pure numerical crushing in the middle and late stages of the game. I hope the official can refer more to KPL's balancing ideas, make hero adjustments and equipment recast regularly, and don't let one lineup last a lifetime.
Finally, to be honest, I am really looking forward to seeing Dream Westward Journey OL hold an official invitational tournament. Judging from the depth of the hero pool and the upper limit of operations, this game has the potential to produce exciting games. I hope the planners can hear the voices of the players and polish the competitive mode. I will definitely be the first to sign up as a spectator. At that time, we can also open a prediction post in the forum to talk about which skill combination can be banned. 😄