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I played this game for three days. From being confused at the beginning to figuring out the ropes, I figured out the core logic for efficient clearance. Let me talk about the conclusion first: this game is not about hand speed, but about planning. Your decisions in the first ten minutes directly determine whether you will be easily crushed or jailed in pain an hour later.
Let's focus first on the order in which animals are unlocked. The system gives you three basic animals by default. Don't cultivate them equally. Focus your resources on the first herbivore to be unlocked, which is the giraffe. Why? Because it produces gold coins 1.5 times more efficiently than the other two types, and the "tourist attraction" skill unlocked after upgrading allows you to quickly accumulate the first wave of viewing ratings in the early stage. Viewing is the most critical hidden value in this game. It can be seen directly from the number of exclamation marks at the top of the map. Every time you save three spaces, you can accelerate the expansion of the park. This is the core of the gap.
Park layout is a real science. Many people like to put all the animals in a circle. They think it looks good, but it is extremely inefficient. The optimal solution is a three-section partition. Place low-noise animals, such as rabbits and turtles, in the entrance area to stabilize tourists' emotions; place high-yield animals such as giraffes and zebras in the middle section to ensure that tourist routes must pass; and place lions and monkeys in the deepest part to use high interactivity to attract tourists to stay longer. Remember a logic, the longer visitors stay, the higher your income per visit will be. I have actually measured the same number of animals, and the three-stage layout has at least 30% higher income than the hodgepodge layout. This is real data.
There is also a mechanism that is easily overlooked, the feed replenishment node. The animal's hunger bar does not lose its mood when it is full, but when it falls below 40%, it begins to affect output. Therefore, if you stick to the 30% to 40% range to replenish feed, you can save more money in terms of time and cost. Do it manually in the early stage, and be sure to hire an administrator in the later stage. Don't save this money. The money spent on hiring an administrator can be paid back in about thirty minutes, and the rest is all net profit.
The most critical step in speedrunning is to save 500 diamonds in the middle of the third level to directly unlock the permanent buff of "Accelerated Growth of Animals". The system will induce you to buy decorations and landscapes, so don't touch them. They are just icing on the cake and do not help the efficiency of customs clearance. After buying the buff with five hundred diamonds, the growth rate of every animal behind you will be faster than that of players at the same stage. This advantage will snowball. It was only in Chapter 4 that I got enough diamonds to buy this. As a result, starting from Chapter 5, the level rating was all three stars. Before, I had to make up for two stars, which was a waste of almost forty minutes.
Regarding hand speed, this game actually does not test hand speed, but the sense of rhythm. The refresh time of daily tasks is fixed. You can clear your stamina before refreshing, and then take on another round of tasks after refreshing, so that you can get two more main rewards a day. In addition, the upper limit of animals in each level is six. Don't be greedy for more. Four core animals plus two auxiliary animals are enough. The extra positions are reserved for special creatures that appear randomly in events. That bonus is really good.
Finally, a pitfall. Don't rush to open the second and third parks in the early stage, as maintenance costs will directly drag down your gold coin cycle. First, raise the viewing level of the first park to over 95% and unlock the title of "Ace Breeder" before thinking of branching out. The global income bonus given by this title can shorten the speed pass time by nearly ten percent.
It took me about six and a half hours to complete the game on all three stars. According to my thinking, I think it can be completed within five hours. The game has a good foundation. Although the mechanism is simple, the numerical design is very particular. It belongs to the type of small game with a card soul in the shell. I wish all principals can clear the customs as soon as possible. If you have any different ideas, please feel free to discuss them downstairs.