
Let's talk about the conclusion first: If you are a fan of pirate themes, but don't want to sit in front of the computer until dawn, this mobile game is indeed worth a try. Although it has a Q-print style, the underlying strategic depth has not shrunk. I have been playing for almost three weeks, and today I will share all the mechanisms and development ideas that I have figured out so far. It should be regarded as a guide to avoid pitfalls.
The first thing you should do at the start of the game is don't rush to draw cards. First, upgrade the ships given by the novice guide. Many players think that ships are just decorations. In fact, in this game, the battleship level directly determines the efficiency of your PVE map push. When strengthening the hull, give priority to artillery fire, followed by armor. Don't reverse this order. In the early stage, the enemy AI is generally weak. A single salvo can clear out two small ships, and the remaining large ships can be slowly fended off. I have seen many friends start the game with full defense, but ended up stuck in the fort level in Chapter 3. The output was not enough and the game timed out, which was very uncomfortable.
In terms of hero recruitment, don't be superstitious about legendary quality. I have one legendary hero in my hand right now, and the rest are all epics. I can still reach the top 50 in the arena. The key is to look at skill linkage. A mage with a slowing effect like "Tia", combined with the captain's "Rapid Cannon" passive, can deal extra damage for three consecutive rounds, which is much more practical than simply stacking rarity. In addition, the camp bonus is not a decoration. Three players from the same camp can activate all attributes to increase by 5%. This value is a life-saving difference in the mid-term difficult version.
Daily physical distribution is also critical. The "Treasure Bay" event every Wednesday and Saturday is the main source of gold coin output. It is recommended to raise all the skills of the main team to the current level limit the day before, and then use automatic combat to clear the highest level. Don't worry about those potions. The gold coins consumed to strengthen the hull and hero breakthrough in the later period are in the millions. Every bottle of stamina potion you save now will turn into your tears during the final bottleneck period.
Let's talk about the flagship transformation system. This may be the easiest pitfall in the entire game. Many people think that the flagship has only one common module, but in fact, each ship has its own independent modification tree. The pirate ship you choose at the beginning is more mobile, but if you want to switch to burst later, you have to buy rubies to exchange for the "cannon strengthening frame". The drop rate of this material in ordinary levels is very low. It is recommended to scan the goods in high-end stores with a limit of three purchases per week. One hundred diamonds at a time is much more cost-effective than drawing cards.
In terms of lineup configuration, my own fixed idea is one front row, one escort, two outputs and one healer. In the front row, use a strong man with his own taunting skills. For escort, choose an auxiliary that can shield everyone in the second round. The output position is optional, but the healer must be brought. Because the PVP defender defaults to firing a volley first, without treatment, the team's health gap will directly increase, and it will be difficult to recover later. The healing card "Healer Anne" in the guild store is extremely cost-effective and requires less fragments, so it is recommended to give it priority.
Finally, let's talk about some bits and pieces of skills. Five free "Uncharted Sea" explorations a day are a must-do. Although the equipment blueprints dropped are useless in the early stage, they are worth saving. In the later stage, transforming five-star weapons requires a large amount of materials decomposed from the blueprints. Also, half an hour before the settlement of the Arena every day is the golden period for stealing the rankings. If you squeeze the time, you can climb to the 30th place in the last five minutes. Wouldn't it be nice to get one more level of reward?
The overall pace of this game is not too fast, so it is suitable for playing in fragmented time. But if you expect to get 90 million with no money or planning, then I suggest you change to a card drawing game and continue dreaming. Only those with strategic skills are qualified to become the king of the nine seas. I wish all captains a smooth sailing and the days of calm are numbered. 🌊