
I still remember that time in junior high school, when I saved my breakfast money to secretly buy cassettes. The GBA screen was glowing coldly, and the pixelated figures were jumping around and the whole world was around me. Now I am playing "Ye Luoli" on my mobile phone, and I suddenly feel a little confused - in the era of waiting for the bus while holding on to the PSP, why did it turn into a touch screen slide in the blink of an eye?
To be honest, I didn't have much expectations for this kind of animation-adapted mobile game. After all, I had seen the stickers of “Ye Luoli Fairy Dream” when I was a kid, and thought it was another pickup card. As a result, the first time I entered the game, I was moved by the familiar turn system. It's not the kind of mindless automatic hang-up, but you can really feel the strategic flavor of playing "Final Fantasy Tactics" and "Golden Sun" back then. When each character transforms, the special effects are so gorgeous that it reminds me of the special move animation of "Dragon Ball Adventure" on the GBA. Although the picture quality is very different, the energy of the two characters is exactly the same!
Even better is the design of this game to capture spiritual pets. When I was playing "Pokemon" on the NDS, I stayed up late to brush up on individual points. Now I can actually turn the monsters into my own combat power in Ye Luoli. Watching the little monsters who were originally villains in the animation, running after me obediently, I suddenly felt that my youth had continued in another way. There is also a home system. Isn't this the joy we had in farming and decorating in “Hard Farm”? It's just changed from a pixel house to a 3D dream castle, but the feeling of "your own little world" has not changed at all.
What struck me the most was the restoration of the plot. I deliberately compared the previous episodes of the animation. The characters such as Mandola, Luo Li, and Wang Mo were portrayed in the game. The dialogues were almost word for word, and even the rhythm of scene switching had the breath of the original work. I remember when I was watching "Ye Luoli" on TV, my parents always said, "I'm still watching cartoons at this age." But now it's better to relive it directly on my mobile phone and control the characters to fight - this is probably the "entering the animation world" I fantasized about when I was a child.
Of course, as a veteran handheld player, I have to be fair. The turn-based system on the original GBA emphasized movement and attribute restraint. Ye Luoli's innovative dungeon mode amplified professional coordination. It was a bit confusing at first, but after playing it, I unexpectedly found that it was more interactive than traditional formations. Just like when I played "Dissidia Final Fantasy" on PSP for the first time, I had the surprise of "Wow, I can play like this". Although krypton gold points exist, you can still decorate your home beautifully with zero krypton, which is much more cost-effective than buying cassettes in the past.
Sitting in the afternoon sunshine, with Ye Luoli's fantasy world reflected on the screen of my mobile phone, I suddenly thought of the GBA that had long since stopped turning on. It lay quietly deep in the drawer, but the elves I caught in the grass, the mazes I ran through in the desert, and the bosses I faced on the snowy mountains all quietly crawled back into my palm through this little mobile game. It is true that youth cannot come back, but what those games taught me - persistence, strategy, collection, and sharing, has always been shining in my heart.
Finally, to be honest, if you have ever been a hero in the handheld world, you might as well come to Yeluoli. It's not perfect, but the sincerity of "turning animation into a playable world" is like a candy given to you when an old friend reunites, so sweet that it makes your eyes warm. Youth is back, I just changed the screen, but the love is still there. 😌