
In the past two days, I have seen many people arguing about "what is a good game" on the forum. I just recently played "Battle of Lu Bu", so I will use this game to talk about my own rating dimensions. I usually look at four directions when making reviews: graphics, gameplay, monetization, and social interaction. Each item is worth 10 points, and a recommended score is given at the end. It's not a simple average score, but whether the game has any obvious shortcomings in the core experience.
Let's talk about the picture first. The graphics of "Battle with Lu Bu" are typical Chinese-style cards. The characters are drawn in a domineering way. Lu Bu's Fang Tian painted halberd and the details of Diao Chan's skirt are carefully made. The battle special effects also have a hint of swords and shadows. However, there are occasional loading lags when switching scenes, and the UI layout is traditional and lacks freshness. I give the picture a 7. It's not amazing, but I won't dissuade it either.
Then there is the gameplay, which is the highlight of the card game. The core of "Battle with Lu Bu" is a turn-based strategy, coupled with a "linkage" system - for example, Lu Bu and Diao Chan play at the same time, there will be additional skill bonuses. This design is quite interesting, giving more depth to the lineup, rather than just stacking combat power. The script level follows the historical line of the Three Kingdoms, from the Yellow Turban Rebellion to Red Cliff, and the plot is fairly restored, giving fans of the Three Kingdoms a sense of immersion. However, there are not many innovative points in the turn-based system. After playing for a long time, it will easily feel like changing skins. Fortunately, the connection system supports some strategy. For gameplay, I give it a 7.5.
In terms of krypton gold, the game is marked as 0 yuan, which means it is free to download. From actual experience, the resources given out in the early stage are quite generous, and there are a lot of ten draws in a row. However, in the middle stage, a bottleneck is clearly felt. The difficulty curve of the elite level suddenly rises. If you don't recharge, you have to rely on time to grind. Fortunately, there is no hard wall like "you can't play at all without recharging money", and you can slowly accumulate shards by completing dungeons. I give it a 6.5 score for krypton-gold friendliness. It's not a black heart, but it's not particularly conscientious either.
Finally, there is social interaction. The game focuses on "real-time multiplayer online" and has common functions such as legion battles, team copies, and public chat channels. I actually tried it, and the matching speed was quite fast. It felt very exciting to fight the BOSS with my brothers. However, the social depth is average, there are few chat expressions, and the interactive tools within the legion are relatively simple. It is more about "fighting together" rather than "playing together". The social network is rated at 7 points. It can be lively, but to maintain relationships, you have to rely on the players to gather groups.
Taken together, my overall recommendation score is 7.2. This is a decent card strategy game, where connection is the highlight, and the historical script is the emotion. It's free to start and there's no pitfalls, but the repetition and gold pressure in the later stages will drag down the experience. It is suitable for casual players who like the Three Kingdoms, or card veterans who are willing to study lineup matching. If you are a player who pursues heavy strategy or extreme picture quality, you may not be right.
I know that many players like to talk about "Platinum Masterwork" or "Masterpiece", but my point of view is that the scoring criteria should always follow the positioning. Mobile games like "Battle of Lu Bu" should not be limited by 3A single-player standards, nor should they be praised to the sky just because they are free. Be more objective and fair in order to provide a reference for future generations. What do you think? Welcome to leave a message to talk about the scoring dimensions in your mind. 🤔