图片
Hello fellow forum friends, I am your game reviewer.
Recently, I saw the official promotion of activities for the seventh anniversary. This wave of publicity is indeed not small. As an old player who has been playing the game on and off for three years, I would like to take advantage of the situation and talk about why this game has been able to survive for so long and has not become popular even now. To be honest, it is really rare that the card placement industry can go on for seven years and still maintain such popularity. Today I won't brag or criticize, but I will break it down from several dimensions and tell you my true views.
Let's talk about the graphics first. This is also the first impression that players get when entering the game. Its style of painting has always followed the two-dimensional route of the light Q version. The character drawings are very exquisite, especially the newly released UR assistant "Hou Tu". The setting of switching between six series is very gimmick. The artistic expression combines dignity and divinity very well. The special effects are obvious at first glance. Moreover, this anniversary celebration has also included a domain spirit system, turning classic heroes into Q-version spiritual pets. I think this idea is particularly wonderful. It is equivalent to renewing the popularity of the old heroes, filling them with emotions, and not seeing any sense of disobedience. As for the picture, looking at it now, it is not the best, but it is unique in style, eye-catching, and can withstand detail amplification. This is a major reason why it can retain gamers with good looks.
Then there is the gameplay. What are you most afraid of in the placement genre? It's boring and numerically overwhelming. "Flickering Light" can find continuous fun. The core is that it is constantly adding, and it is doing smart additions. This time's UR post-land, all resurrections and six-series switching, to be honest, the intensity is very exaggerated, but it is not simply and crudely selling values, but forcing all players to rethink the lineup. Switching between the six series, you have to consider not just training a character, but a whole system. This strategic depth is the key to retaining "brain-minded" players. In addition to the free summer skins this time, I saw the new skin of Tushan Xiaojiu. It has a refreshing and cute style. With the benefits provided, players are naturally willing to return.
Let's talk about the sensitive topic of krypton gold. Some games become popular and cool down just as quickly because they look too ugly. The "millions of token coupons shared across the entire server" and "powerful heroes given away every day" promoted by this game, I went out of my way to confirm. They are not the kind of tricks that you can't see or touch, but are really delivering resources to players. 100,000 physical prizes, up to 10,000 yuan in game funds, and free skins. With this combination, the experience of zero-Krypton players and micro-Krypton players will be much better. People often criticize a game not because it charges money, but because it doesn't treat you as a human being after charging money; and this game does give civilian players a way to survive in terms of welfare, which is also an important reason why it can maintain a huge base.
Finally, there is social interaction. This game is actually a game that becomes more and more "social" the more you play it. You may get into the trap because of a hero, and gradually you will meet a group of friends in the union who fight together every day and talk about lineups. Everyone quarrels over the matching of a UR, and then teases each other about who has better luck in drawing the European King. As soon as the new area "Summer Fun Server" was launched, I can tell from the feedback on the forum that it is indeed lively. The public screens are full of people inviting people to form teams and discuss the lineup. This kind of atmosphere is what makes old players willing to stay. As long as a game remains popular in the community, its vitality will remain.
Taken together, it is not unreasonable for this game to take seven years to get to where it is today. It didn't have a particularly amazing start, but it relied on stable operations, a restrained payment model and a constantly updated strategy system to turn itself into an evergreen tree. I can't say that it has no shortcomings, but at least on this seventh anniversary, my evaluation is positive.
The screen is 9 points, the gameplay is 8.5 points, the krypton gold friendliness is 8 points, and the social activity is 8.5 points. Overall, I would give it 4.5 stars. For those of you who are still waiting and watching, you can come back and take a look; for new friends, if you want to relax in the pit, this is the right time. I feel like this wave is really going to be popular.