
Brothers, listen to me, I just saw someone pushing Gary Module in the music sharing area, so I just slid in and came in! On the surface, this game says "there is no clear goal", but actually this is the most annoying part - no goal is the biggest goal! You can be an architect, a director, a physicist, or even a sand sculpture in it, with full freedom, and you won't have to do anything the same for a year.
Today we are not going to talk about music, but let's talk about the "Gary Module Pseudo Clearance Strategy" that I summarized, which is guaranteed to turn you from a newbie to a veteran 😎
First of all, in the first step of the game, don't rush around. Press the M key to open the prop menu, and you will be able to see the treasures of the entire world. Portals, rocket launchers, emoticon models, and dancing puppets are all your toys. Want to get started quickly? Just select a map, such as the classic open platform, first put a few NPCs out, then you take out the physical guns (the blue and green guns), click left and then right on the NPC, and the NPC will be fixed in the air - yes, this is the legendary "holding technique". I often stack NPCs into a human tower, and then jump off from the highest point, feeling like I am playing Assassin's Creed.
Next comes the important point, how to count as "passing"? The goal I set for myself is to build a roller coaster that can run from one end of the map to the other. This thing looks simple, but you need to connect the tracks correctly, otherwise the car will fly out. The strategy is: first build a flat base, then align each pillar with a foundation tool, add a few more support points at the corners, finally put the car on it, and use the propeller to hit the butt of the car. If the car does not tip over, congratulations, you have passed the level! I failed 27 times that day. After the 28th success, I directly took a screenshot and posted it on WeChat with the text "I, Gary Module Building Genius". My brothers liked it one after another, and a girl asked me if I could help her build a castle, hehe.
If you feel that building things is too tiring, then play the "house demolition mode": build a house, put a bunch of explosives, then stand in the distance and press the E key to detonate, and watch the house fall down with sound effects, which is a stress relief. My roommate said this was not playing games but destroying, so I blew up his plastic car model with my backhand (just kidding, haha).
The last resort is also my favorite - engaging in performance art. Summon a group of NPCs, give them a sledgehammer, and put a music box on it, and they will bang to the rhythm. I named it "Construction Team Disco." I took a video and uploaded it to the forum, and all the comments below were "666" and "I'm laughing so hard." I thought this game was really good.
To sum up, although Gary's module does not have a clearance screen, every time you create something satisfactory, find strange physics bugs, or throw your friend's character into the sea, you have cleared the level. If you don't believe me, try it. What if you are addicted too? I'll sneak away now. Today's goal is to build a flying swimming pool. I'll post a guide when I succeed! 🚀