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To be honest, I was stunned for a moment when I clicked on this section😂 But after thinking about it, maybe this is the only place where I can speak the truth. After all, today's game forums are either about buying strategies or chatting about each other's rhythms. There are not many places where you are really willing to sit down and talk about the game itself.
I recently played "Nine Days of Dawn". The name sounds like a web game advertisement, but after actually experiencing it, I was a little surprised. Let me make it clear first, I am not a bastard, I am just an ordinary player. I usually watch KPL and LPL and am more sensitive to operations and balance. At first glance, this game looks like a retro legendary game, but do you think it has competitive potential? I think there is, and it's probably bigger than a lot of people think.
First let's talk about the combat system. It restores the PVP three-career positioning PK of the PC game, which is very critical. The so-called "competition" of many mobile games nowadays is a numerical collision, whoever has higher combat power wins. Positioning and skill timing are completely meaningless. But this game is different. There are three professions: Warrior, Mage, and Taoist. Their skills can be moved forward or backward. You can avoid skills by moving around, and you can fight back if you are stuck in the field of vision. This is actually very basic in the legendary category. I tried the warrior's charge and the mage's ice roar, and it really felt like the PC game era when pulled together.
Then there is the attack speed setting. When you go online, you will get 100 times attack speed, six cuts per second, and unlimited cutting. At first glance, it sounds outrageous, like a private server, but after actually playing it, you will find that as the attack speed increases, the operational requirements become higher. Because you have to judge the connection of skills, the direction of movement and the timing of movement in a very short period of time, if you are a little slow, you will be counterattacked by the opponent. This kind of high-tempo decision-making pressure actually has something in common with the thinking logic of team battles in MOBA. It's not about hacking without thinking, but about “seeking accuracy with speed”.
The equipment and trading system also have a solid foundation. All equipment depends on playing, unlimited explosion rate, free trade and recycling. what does that mean? This means that the gap between players is not entirely determined by recharging. Spending time in the game to find routines and acquire key equipment can truly improve combat effectiveness. Moreover, free trade brings uncertainty to the economic system. When there is an economy, there is gaming, and when there is gaming, there is depth of competition. For those who like to study versions, the market, and optimal solutions, this game is actually very interesting.
Of course, I have to be honest. The game is currently poorly optimized and occasionally drops frames. Especially when the attack speed is maxed out, low-end phones will lag significantly. This has a big impact on the competitive experience, and I hope it can be optimized in later versions. In terms of numerical balance, the mage is slightly weak in the early stage, and the Taoist priest's summons are a bit overpowered in the later team battles, but they are not to the point where they cannot be counterattacked. The official website seems to be quite active, and the test server and balance patches are updated frequently. This is much better than many legendary types that are poorly done.
As for the charging mode, it is 0 yuan to download, and there is no such a "you will be a sandbag if you don't recharge" design in the game. At least I'm in the middle of the game now, and I haven't felt any obvious paywall yet. Equipment is recyclable, which also means that zero-krypton players can earn resources by reselling equipment, which is friendly to civilian players.
If you also miss the passionate PK that relied on operation, consciousness, and on-the-spot judgment to win, instead of competing with someone with a bigger wallet, then you can really try "Nine Days of Dawn". It is not the kind of AAA masterpiece that is extremely refined, but it combines "playing fun" with "playing technically" quite well. A friend on the forum said that he wanted to find a mobile game with competitive potential. I think it is one of them, and the potential is still to come. It just depends on the version.
Okay, that's all, I'm going to practice my warrior's positioning. Now the attack speed is maxed out, six kills per second, but my hands can't keep up with my brain. I really want to smash my phone😅 However, isn't this the most primitive joy of competitive games?