
Hello friends, I am A Xing from the strategy team. In the past two days, Fantasy Tower version 5.8 "Tired Wings Return" has been released. Several brothers in the group are asking whether the new Mimic Berry is strong, whether it is necessary to draw, and how to arrange resources. I just spent an afternoon crawling through the data to explain this version of the numerical logic and optimal solution to you.
Let me talk about the conclusion first: the benefits provided by this version are really cruel. If you sign in 10 times in the version, you will get an extra 1,000 Mo Crystals. Newbies who sign in will receive SSR of their choice directly. For Zero Krypton and the monthly card party, this wave is the best time to fill up the box, don't miss it. But the point is not how much you prostitute for free, but where you should spend your resources. I dismantle them one by one.
The numerical core of this version is, to put it bluntly, the revenue curve problem of the mimic system. For Mimicry's star level improvement, the gain per star is not linearly superimposed, but multiplied according to the multiplication interval. This leads to a phenomenon: from three stars to four stars, and from five stars to six stars, the income improvement rate of these two stages is completely different from that of other stars. I took a look at the multiplier of this new form of Berry. Her core mechanism is ice damage conversion, combined with the vulnerability stacking of combo skills. The additional charging efficiency unlocked by four stars directly determines whether she can seamlessly connect to the quick-cut cycle. If resources are limited, stop when you draw four stars, which is much more cost-effective than trying to reach six stars. Six stars increases the splash range of the final jump of the ultimate move, which seriously dilutes the benefits of a single boss battle.
Let's talk about weapon matching. The meta of this version is attribute resonance. I won't report all the specific values. I will give a direct conclusion: the ice team has the highest adaptability of berries. The team with pure ice resonance has the highest damage gain. However, if you only have sporadic ice weapons in your hand, it is better to just mix and match. When mixing and matching, pay attention to the global damage-increasing entries, and don't be fooled by the panel's attack power. I calculated the actual equivalent attack power. A golden weapon with a global damage increase percentage, even if the basic panel is 300 points lower, the expected damage in long-term combat is actually higher.
Then there is the optimal strategy for resource allocation. Newcomers sign in and choose their own SSR. Priority is given to weapons that can cover a variety of scenarios, and don't choose weapons that are purely single-target bursts. The value of the optional SSR is to help you make up for your shortcomings in shield breaking and charging, which directly determines your experience in playing Dreamland and Void Abyss. The rewards for the layers of Dream Abyss are based on the timeline. Breaking the shield in the early stage is not enough. Once the Monster Overlord is activated, your output window will be completely gone. You will lose not only the damage, but also the stars of the entire layer.
Regarding the use of Black Crystal, my suggestion is not to hit all the limited pools right from the start. First set aside a minimum budget of 135 draws, and draw enough in one go. Because the pool mechanism of the Fantasy Tower has a chance of being distorted, and the recycling props in the limited pool can be exchanged for development materials. Accurate calculation shows that the profit difference between drawing the same mimicry three times and drawing it five times is about 18% to 22%. However, if the extra draws you spend are used to replenish the minimum of the weapon pool, the increase in overall combat power will be more balanced. Don't focus on one character. This game involves three weapons, so you'll suffer losses if you miss the mark.
Finally, give an implementation-level reference. If you are a new account: run the main line with all your strength in the first week to increase the exploration level. Most of the sources of black crystals are map exploration rewards, which is much more efficient than krypton gold. You can hit the Illusion of the Old Age as high as you want, but don't waste your energy on the equipment book just to level up. The equipment entries should be used to get the set effects first, and don't pursue a single orange item with high values. If you are a monthly card party, you must buy it for daily supplies. This version of the event store has weapon upgrade modules, which will be replaced first. The value of this thing exceeds any card drawing props of the same price.
The character Berry is worth drawing, but remember four points of thinking: stop with four stars, prioritize the ice team, mix and match to increase overall damage, and make sure you gather the minimum before moving. Resource planning is more important than luck. In this version, long-term combat has little numerical pressure, and you can keep up with the large army by maintaining a steady rhythm. If you have any specific questions about lineup matching, please ask directly upstairs and I will help you calculate the configuration.