
To be honest, the mobile game market has been booming in recent years, but there are not many that can make an old guy like me calm down and play. I'm not going to brag about it, but my first impression of this game is a bit like the way I secretly played “Magic Tower” when I was a student. I still remember that when I used Nokia, it didn't even have a touch screen. I could have fun pressing one button after another, purely for the joy of exploring and thinking. Although the graphics of "Night of the Full Moon" are much more refined, the energy of "no mandatory tasks and free exploration" really made me feel like chasing pixel villains running around the map.
The game itself is a card strategy game, but it is completely different from those cards on the market. It's more like a dark fairy tale book. Every page you turn, you will encounter different choices and challenges. There is no compulsory guidance from the novice guide, and you have to explore on your own. This may be a bit uncomfortable for friends who are used to the domestically produced 999, but for those of us who have come all the way from the Saipan era, this kind of "let you play by yourself" design feels particularly comfortable. Every choice you make will affect the direction of the subsequent plot, which is very much like playing text adventure games back in the day.
What I want to talk about the most is the DLC pharmacist that was just launched on September 22nd. There are new professions, new bosses, and a batch of new cards. I will update them as soon as possible. Compared with the previous roles, this new profession has a completely different idea. It is a bit like adding a medicine dispensing game system in addition to the traditional offense and defense. Especially when facing the new BOSS, the sense of oppression reminds me of the excitement of fighting the dragon in "Monster Hunter". I have to always keep an eye on what it will do in the next round, predict, remove moves, and counterattack. The rhythm is very good. Although it is a single player, this kind of turn-based pressure of "the enemy advances and we retreat" makes the player sweat and can't help but play.
Let's get back to nostalgia. There were too many classics in the past, from "Tetris" to "Snake" to "Angry Birds" in the smartphone era, each one is a memory. But I feel that today's games are indeed becoming more and more complex, and simple happiness is harder to find. As for "Night of the Full Moon", it doesn't have gorgeous combat effects or overwhelming recharge pop-ups. It just tells stories quietly and lets you use your brain to form decks. The charging model is zero, and it is the kind that relies purely on content to impress people.
I'm not going to brag about it, but in this age where you have to watch an ad before even eating instant noodles, it's quite rare to find a game that lets you play quietly without forcing you to spend money. Although it's not the kind of masterpiece that can keep me occupied all night long, it's better because of its long flow. It's suitable for playing a game every night before going to bed, just like turning two pages of a book before going to bed.
As I get older, I tend to get nostalgic and talk verbosely. In short, if there are friends in the forum who have not tried this game, you can find a quiet time, make a cup of hot tea, put on headphones, and slowly experience it. Maybe you can also find some shadows of us climbing mountains and ridges in the pixel world. 😄