
Let me tell you something first. I just spent half a day diving in the "Guess Entertainment College Zone" and found that young people are so particular about playing games now? The book I'm going to talk about today, “Cat's Lover,” makes me happy just by looking at the name—co-authored: Do you have to have a cat first to fall in love? I think back when we played "Cat and Mouse" on the red and white console, Tom and Jerry chased each other back and forth and it was the emotional line. Unlike now, it is a detective agency and multiple time and space travel, and it is also under the banner of "Journey of Memories".
Seriously, I went out of my way to dig up the information on this game. You play a very poor female detective who lives in a corner of the city and is worried about the rent. Suddenly a huge commission comes from the sky, and then the door of memory is kicked open with a bang. Oops, this setting reminds me of the previous generations of "Final Fantasy" on the PSP. The protagonist also had amnesia and had adventures from the sky. But at that time, people could only ride a chocobo. You want to fall in love in multiple time and space? I remember when we were chasing "Heartbeat Memories", we were so excited when we could ask a girl to go to the game arcade. Now it's better, we can directly travel through time and space to redeem the scam, and the technology tree is a bit fierce.
But let's be fair, modern games do have their work cut out for them. Look at this "Cat's Date", it welds together the three elements of "female orientation", "love" and "decryption", and also adds fashionable elements such as cats, detectives, and time travel. It's like throwing "Ace Attorney" and "Angelique" into a blender and adding two spoons of catnip - the taste is really good. I think back when we were playing text adventures, the interface was just pages of words. Now people are doing dynamic drawings, multi-line narratives, and reasoning while petting cats. This experience has been upgraded faster than I can change my mobile phone.
But I also want to pour cold water on the old driver. Today's games are really beautiful, but there are some things that just don't change the medicine. Look at the vague lines in this game, "Is it an encounter or a reunion," "a redemption, or a scam," are they the same as "the gears of fate begin to turn" and "the sealed memory" in the Galgame twenty years ago? Hey, I know all the tricks, but I can't stop everyone from doing this. Just like back then, we could burst into tears while watching "AIR" and eating melon seeds. Nowadays, little girls can stay up late and spend money on cat boys (or male cats?). Love is the same thing at all times and in all countries - but the carrier has changed from pixels to high-definition CG.
Finally, I'm going to be honest, this game can be played on a mobile phone, and it's free. Would you have believed it twenty years ago? At that time, we saved up two months of pocket money to buy a pirated disk, and we had to look at the optical drive. Now you can just move your fingers and someone will serve you a multi-time and space love feast, complete with detective wine and cat lady and cat boy. Just be satisfied with this treatment. Anyway, I'm going to play it next time, just to see how today's young people tease cats while investigating crimes—tsk, I think back then I was flirting with wild cats in the backyard, while others were flirting with key clues to the plot. This is the generation gap.