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As a senior 2D otaku, I have always been a true believer in "painting style is justice". Over the years, I have been fooled countless times by those "masterpieces" with beautiful vertical paintings that can be used as wallpapers and a luxurious voice cast that makes my ears pregnant. As soon as I enter the combat system, it instantly withers away. The operation feels so pulpy that I wonder if the production team used their feet to do the keyboard mapping. I even spent money drawing cards until I lost everything, but the plot was not as logical as "Pop and Pipi Mei's Daily Life".
So when I saw the name "Room Destruction Simulator" and the thumbnail that seemed to be taken out of the 4399 mini-game, I had no emotions at all. free? 5.0 platform? Developers never heard of it? If I hadn't been so pissed off by a certain "legendary art" mobile game these days and needed to vent my anger, I would never have clicked on it.
After all, it doesn't even look like it has a serious two-dimensional concentration. There is no wife, no voice actors, and even the UI has a simple and awkward feeling like "programmers made it in Excel."
However, the first minute I clicked in, I was severely slapped in the face by my "obsession with painting style".
Indeed, its picture has nothing to do with the word "exquisite". But when you pick up a wooden stick and hit that innocent glass coffee table with a stick, and see the glass shards sputtering away with the parabola and shattering sound of the physics engine, the feeling of destruction goes straight to Tianling Gai! The rhythm instantly changed into a state of "oh oh oh oh". The pressure of plot idiots, checkpoints in the underworld, and card drawing guarantees that I suffered in those "masterpieces" were all released with this stick.
The most amazing thing is to get a sniper rifle later, shoot the chandelier through the window, and watch it bring down half of the ceiling and smash on the sofa. The sense of collapse of the chain reaction is simply more enjoyable than hearing Sakura Ayane whisper in your ear "〇〇-san, please die"!
I had an epiphany. It turns out that "the gameplay is bad but the painting style is good" is a waste of art resources. It is called performance art. The "down-to-earth style but upscale gameplay" is an electronic pineapple can. Although the packaging is crude, it is full of treasures when you open it. This Room Destruction Simulator is that treasure.
It has no plot, no wife, and no card drawing system. But it understands your most primitive impulses, and it realizes your secondary dream of "demolition of your home" at a low cost. Use wooden sticks, pistols, and sniper rifles to have fun in the room, destroying everything that is not pleasing to the eye. Watch the small house gradually turn into ruins, and your blood pressure will magically return to normal.
More importantly, it charges 0. Compared with those "invincible style" mobile games that ask you to pay 648 yuan and then take a bite to answer, this is simply an angel.
So fellow painting style enthusiasts, if you are tortured physically and mentally by the so-called "exquisite masterpieces", you might as well come here and become a cyber demolition team. Just like the red blood cells in "Cells at Work" who finally remembered their responsibilities, they found the purest pleasure of decompression in destruction.
Anyway, now that I have played it, I have forgotten that I was originally going to criticize that game for its "touching style". Okay, it feels like destruction! 🛠️💥