
Many people think that SLG is not an e-sports event, but in recent years on battlefields other than KPL and LPL, the competitive nature of strategy games has actually been seriously underestimated. My biggest feeling about "Galactic Battleship" is that it is not like many "reskinned SLG" on the market. The basic framework of resource collection and base construction is solid. More importantly, it provides a deep enough strategic space at the "combat game" level.
Let's talk about troop types and formations first. The difference in attributes of different ships in the game is very particular. The front row can take damage, the back row can output, and the timing of skill release of functional ships. This is actually very similar to the pulling and positioning in Moba team battles. I used to read the battle report on the forum. The combat strength of the two sides was about the same. They relied on inducing movement to pull the formation, cutting off the opponent's main output, and directly defeating the strong with the weak. This kind of operating space is rarely seen in traditional SLG.
Let's talk about the operational rhythm. Regarding the balance control of expansion speed and resource plunder in the game, I looked at the version update record and felt that the planning was really using my brain. This game is not like some products, which can be defeated with krypton gold without thinking. Your understanding of map resource points, mineral vein refresh time, and even observation of your opponent's work and rest time can become the key to victory. From this point of view, I think it is completely enjoyable to make an online game, no less than watching a BO5 that pulls the operation.
Of course, the game is not without its shortcomings. The current season-based gameplay is still in the polishing stage, and the tactical play styles of some leagues have become homogeneous. But thinking about it from another angle, the more times this kind of situation occurs, the more it tests the commander's ability to respond to situations and his sense of innovation. Recently, the new version has been updated. According to the content, it has made a round of enhancements to the defensive fortifications. This change is very interesting. It is estimated that it will bring some trouble to the offensive side. The mainstream play style may change in the future.
So if you ask me whether this game has competitive potential, my answer is yes. It not only has SLG's macro strategy, but also gives players space for detailed operations. In addition, version updates maintain a relatively healthy frequency of balance adjustments. If a formal league can be organized in the future, I will definitely be willing to watch it and continue to pay attention and analyze it.