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When I first clicked on the game, I thought I was on the wrong set, but I saw that the refrigerator, chairs, and even the posters on the wall were all three-dimensional models, but the characters looked like 2D pixel villains like the classic Fallout Kid - this is just like "figures entering the miniature landscape"! As a Zhai who has been squatting in the pit of two-dimensional adapted games all year round, my first reaction is: Did the official secretly make the wasteland figurine wall into a game? 😆
When talking about the degree of restoration, the first thing that comes to my mind is IP-modified mobile games like "A Certain Scientific Railgun", which often have picturesque graphics and magically modified plots that even my own mother can't recognize. But this wave of operations in "Shelter" is particularly "violent" - it doesn't use fancy 3D big-headed dolls at all, it directly uses the classic IP icons of the Fallout series as character portraits. The taste of the retro CRT screen makes me, an old two-dimensional person, feel like "Ah, this wave is a return to the origin"🕹️
The painting style party is ecstatic! I even regarded each villain as a drawing character, the guy with sunglasses, the red-haired elder sister, the bald uncle with an embarrassing look... Although there is no dubbing or voice, my mind has automatically made up the words they used in Japanese voice actors to complain: "Director of the shelter, resources are about to bottom out again desu!" 🤣
Recently I was playing a mobile game adapted from a certain "Sword", and I was brushing up on equipment every day, but I forgot that I was attracted to it because of Asuna's empty-field landing. And "Fallout Shelter" allowed me to rediscover the pure joy of "running a Lilliputian country" - arranging them to work in front of the Nuka-Cola machine during the day, and watching them snoring in the dormitory at night. Does this feel like raising Cat Paz in "Youya Everyday King"? The contrast is so cute✨
Of course, there are also some disappointments. For example, the combat system is just pulling out of the door to fight moles and gangsters. There are no skill animations and no guaranteed kills. But for a player like me who "draws first, plot second, and fights casually", it is just right - after all, even the restaurant fight can be imagined as a Noble Phantasm attack in "FGO", who cares about the value? 😌
General Comment: If you are also addicted to the Galgame loop of "getting into the trap just to see the beautiful card, only to be beaten to the ground by the plot", then this wave of radiation villain management simulation will definitely cure you. After all, who in the wasteland is not a cute tool~💞