
To be honest, the recent KPL Spring Split has reached the middle and late stages, and the play style has changed quite obviously after the version change. Nowadays, resources and rhythm points in the jungle are even more tightly grasped. The previous play style of focusing on development and other core equipment is basically no longer available. Everyone is grabbing early resources and vision rights. When I was watching the game, I was thinking that the rhythm of this version is essentially a collision of "operational ideas". Whichever side can understand the situation first and make the right choices first will easily gain the initiative. This is quite similar to improvisation in traditional sports.
By the way, in the LPL, the pace of the mid laner's advancement is getting faster and faster this season. Many times, after a wave of team battles, all the outer towers can be pulled out. The economic snowball rolls very fast, and the fault tolerance rate is very low. After watching this kind of fast-paced confrontation for a long time, I sometimes feel itchy and want to use my brain, layout, and fight big battles to find the feeling. However, mobile e-sports mainly depends on operation and teamwork. If I want to experience the feeling of "commanding the overall situation" at the end of the game, playing SLG is more exciting.
So when I have free time recently, I am playing "Papa Three Kingdoms 2" by myself. This is not a casual recommendation, it really fits the sense of command I mentioned above. It is not like ordinary card games that just mindlessly pile up combat power. Instead, it really combines sandbox gameplay and card battles. Map deduction, time control, and troop dispatching all require your own judgment. Sometimes you think that the opponent is going to attack a certain side, but in fact they have already taken advantage of you; sometimes it seems that the overall situation is determined, but it is overturned by a wave of precise strategies. Isn't this the most exciting "reversal" in e-sports?
Moreover, in this game, everyone is playing on a large map. The alliances between alliances are linked vertically and horizontally, and secretly plotted. Special emphasis is placed on "assessing the situation." In the game, I commanded the troops to advance, which way to attack and which way to feign attack. Coupled with the timing of releasing food and skills, I really had the illusion of replicating the operation of professional games😄
The most coincidental thing is that the saying in the game, "Soldiers have no constant power, water has no constant shape", I think this saying is the same in e-sports. Versions will change, heroes will be adjusted, and tactics will be updated. The only thing that remains unchanged is "you have to learn to follow the situation." People who can figure this step out will have an easier time understanding the rules, whether they are playing games or watching games.
Versions will change, heroes will be adjusted, and tactics will be updated. The only thing that remains unchanged is "you have to learn to follow the situation." People who can figure this step out will have an easier time understanding the rules, whether they are playing games or watching games.
I've said too much without realizing it, just think of it as a little thought during the waiting time before the game. If you also like to engage in some strategy in the game and experience the feeling of commanding thousands of armies, this game is worth trying, and it is a five-year-old gameplay, so you will not feel like a novice when you get started. Okay, let's continue waiting for tonight's game and talk to you all then🚀