
Let me talk about the conclusion first. The numerical model of this game is very strange, but it is just weird enough for us free-for-all players to take advantage of the loopholes.
0.05% discount does not mean free. Many people rush in to make fun of it when they see this. In fact, they do not understand the calculation logic of this discount at all. I calculate the first charge, and the original price of 648 is almost 3.24 cents after conversion. If you measure the resource income based on the original price of 648, you will definitely lose money. The core logic of this discount mobile game is that the payment threshold is extremely low, so low that it can completely shift the focus of your decision-making.
Then comes the key point. The development line of this game is divided into five dimensions: character level, breakthrough, skill, awakening, and equipment forging, plus the hidden global bonus of Dragon Ball collection. The first misunderstanding of many people is that all five dimensions are affected by rain and dew. As a result, in the mid-term, the breakthrough materials are stuck, the awakening stones are in short supply, and the level limit is stuck.
What is the optimal strategy? Limit single point breakthrough.
You only need to train one core output, preferably a Saiyan card with built-in armor-breaking or critical strike buffs. Prioritize resources to maximize his awakening and level, and put down tool players in other positions. The combat power crushing mechanism in the game is outrageous. With a 4000 combat power difference, you can achieve a damage-free instant kill. In the arena, you have a 50,000 combat power brother with four 10,000 tool men, and can beat the opponent's five 30,000 balanced teams so hard that they don't even recognize them. This is because the attack logic of the AI will prioritize the first character in your team, which means that all the damage from the opponent will be hit on your core. As long as the core does not fall, the game is stable.
Then there is the number of daily stamina purchases. Common people can make the most profit by buying only three times a day. Micro Krypton can buy the sixth time, because the diamonds consumed will double each time, but the material output will only increase linearly. Starting from the seventh time, there will be a pure negative return. In terms of card drawing, the SSR probability of this game's up pool seems to be very ordinary, but it sends dragon ball fragments. With seven dragon balls together, you can make a wish and directly get the designated ur fragment. This is the real core. Therefore, diamonds are given priority to hit the limited up. After getting enough fragments, you can only choose UR when making a wish. Don't touch the ordinary random pool, and don't keep diamonds for future pools. In numerical games, it is always more important to reach the full level early than to save resources for the future.
By the way, here's an Easter egg reminder: during the World's Best Budokai event in the game, the combat power system will calculate an additional 10% bonus for the character with the lowest combat power in the team. This attribute will not be displayed on the panel. So if you want to rank in this event, the combat power gap between the five people in the team cannot be too large. This is exactly the opposite of the main idea. You need to prepare a balanced deck specifically for the event.
Overall, this game has a 0.05% discount + double super gold. It is a standard idle development framework in terms of value, but there are many places where the depth of development just hits the inflection point of cost performance. Making good use of the inflection point will earn more than any krypton gold operation. That's it.