
No need to brag, this version 6.3 does have something. The names of the new orange cards National Football Team Cavaliers and National Football Team Shishi sound funny, but their practicality cannot be said. The red card system is a sentimental kill for old players. The villain, the idiot, and the wild Tokoku Shinnosuke are all familiar faces in the cartoons back then. Now they are back in the form of red cards. It really feels like reuniting with old friends.
In fact, after talking about this, I can't help but want to talk about the current situation of the mobile game industry. Have you noticed that the mobile game market in the past two years has been divided into two extremes: on one side are open-world masterpieces that cost hundreds of millions in research and development and are bombarded with promotional videos every day; on the other side are classic IPs like "My Name is MT" that have a long history and are slowly updated and maintained by waves of old players. As for which mode is better, I, as someone who has been playing mobile games for more than ten years, can't really tell.
But one thing is for sure, today's players are getting smarter and smarter, and simple skin-changing games and volume-buying games can no longer deceive people. On the contrary, this kind of work with IP heritage and emotional connection can retain people regardless of whether the graphics are top-notch or the gameplay is the most novel. Just like "My Name is MT", do you think it is complicated to operate? Not complicated. Is the picture stunning? Nor does it count. But it just has that kind of magic that makes people want to go online and check it out from time to time.
I also studied the rune activation system, and I did come up with some new tricks. In the past, card games were simply about stacking combat power, but now they focus on combination and strategic depth. I think the official has been adjusting the balance, which is worthy of praise. To be honest, many games suffer from numerical expansion. The fact that they can continue to adjust with restraint shows that the project team still understands the players' thoughts.
New gameplay methods such as Guild Star and Lucky Star also allow old players like me to find the feeling of pioneering wasteland with my brothers. I remember when I first played MT, the people in the guild were all married and starting businesses. Occasionally I would go online and see a few familiar names. This feeling was quite precious.
I'm not saying it's bad, but if a new player joins the game now, they may feel that the game's graphics aren't trendy enough and the special effects aren't explosive enough. But for our group of old players, the so-called mobile game trend, to put it bluntly, is whether we can truly accompany people through a period of time. The art can be replaced and the engine can be upgraded, but the things that have settled behind the "choice of 100 million players" cannot be measured with data.
Finally, to be honest, in this fast food era, it is rare to have a game that makes you want to go back and watch it. As for what is trending and not trending, just play and cherish it. 😌