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To be honest, the style of this game is a fresh cartoon style, which is completely different from the "dark style" of those hard-core comic book adaptations. But as soon as the barrage opened and the body was integrated, the "railgun" special effects of Sister Cannon popped into my mind - the gorgeousness is really not inferior, isn't it? 😤 The comic-book game back then claimed to "restore superpower battles", but the operation felt lousy, the charge bar was stuck, and my blood pressure soared. In the end, it was all about emotions. Looking back at "National Aircraft Combat", although it does not have the halo of IP, the performance effect of the aircraft fitting together and the impact of bullets grazing the wings are more like what the "original crusher" should be like - ah, two-dimensional things are so unreasonable sometimes. ✨
Want to talk about the degree of reduction? I personally feel that restoring the word "cool" to this one is much better than simply cutting out the details of the characters. After all, when we play games, the style of painting is right, the feel is smooth, and the plot can be imagined by just thinking about it, you know~😎 By the way, the soundtrack of this game is a bit like "Strike Witches" back then. It's quite interesting to think about "the daily life of the squadron" while playing. In short, for this joy of "it feels like watching ten new episodes", I am very grateful! 🛩️💥