
When I first discovered this game in the app store, I didn't have high expectations. After all, there are too many mobile games with the label of survival adventure. Most of them are just a trap and make you crazy about krypton money. But this game surprised me. Taoteng Interactive is actually doing gameplay this time.
Let's talk about the combat system first. It's not the kind of mindless operation where you stand and output. Each character's skills have forward and backward swings, and their movement and terrain can affect damage determination. This reminds me of those hero games in KPL that require blocked vision and cheating skills. There is room for manipulation.
Let's talk about production and resource recycling. The biggest fear in survival games is resource overflow or endless loops. From my experience so far, the rhythm of the production table and material dropping is relatively reasonable. You can make cost-effective tools in the early stage, and you can feel the growth curve is smooth when you unlock advanced formulas in the middle and later stages, a bit like the feeling of farming money and stacking equipment in the jungle in MOBA.
In terms of the main adventure line, the narrative rhythm is much stronger than the first one. The beginning of the return to life is very short, and you will soon be drawn into the exploration of the ruins of the temple. In the process of collecting magic artifacts, you will encounter various melee and long-range enemies. With the help of traps, you can experience the heartbeat of someone squatting in the Canyon of Kings. It is recommended that novices make more grappling hooks at the beginning and use the height difference to fight a war of attrition, which is much more comfortable than forcefully doing so.
In terms of competitive potential, I think it has the foundation to compete in ranking matches and guild battles. There are many maps and uneven distribution of resources, which itself can easily lead to tactical games. If the spectator mode and season rankings can be opened up, a group of hard-core players will definitely be harvested. After all, the version number is tightened now, and there are really not many mobile games that are purely paid and unlocked without in-app purchases. If the operation is more ambitious and comes up with a ban mode, it will be Auto Chess Plus on the mobile terminal.
There is zero charge, it is adapted to the 5.0 system, and you can experience the complete content without paying any money, which is indeed rare these days. If you want to get into the trap, you can try the assassin style, which mainly improves critical strike and movement speed, and is extremely efficient in searching for treasures when running around the map. You are also welcome to exchange tactics and form a team to open up wasteland. It is much better than being messed with by your teammates in the canyon every day.