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Let me talk about the conclusion first. This game is really not something you can pass by just clicking. I spent about three nights playing through the early and mid-level levels several times, and found that the game seems to have no division of jobs, but if divided according to gameplay strategies, it can actually be divided into three completely different routes, corresponding to three different "professional" gameplays. If you just start playing and choose the right route, the efficiency of passing levels will be very low.
The first gear, the steady and steady "rubber craftsman"
This kind of gameplay is to study the erasing logic of each level honestly, plan the route, and use the minimum number of steps to erase the target area. The advantage is that the fault tolerance rate is high, and basically no reaction force is required, and it can be advanced purely by thinking. The shortcomings are also obvious. When it comes to levels with limited time or moving interference objects, this slow thinking will be directly suspended. I roughly calculated that if you take this route, you will spend an average of 40% more time observing each level in the first fifty levels, which is really annoying.
The second gear, I call it "The Explosive Genius"
It means that you don't care about anything, just click on the target when you get the props, and rely on the eraser bombs and diffusion effects in the game to forcefully clear the area. This level is really satisfying in the early and mid-term, especially those levels that require erasing large areas. A precise blast can save about ten steps. But the pit is quite big. After about the fourth level, there will be a punishment mechanism of "if you wipe too much, you have to start again" in the level. In the blasting flow, you often accidentally rub the places that you shouldn't touch, and you will get it for nothing. Judging from my experience of many car rollovers, this kind of gameplay has almost zero error tolerance in later levels.
The third level is the relatively niche “rhythm master”
Some levels in the game are refreshed according to the rhythm of background music. If you master the timing of erasing well, you can trigger combo bonuses. This is the closest way to combine the music elements and gameplay in the game. If you have a good sense of sound, it will be very enjoyable to use this gear. Doubling the score in combos is really exaggerated. But for someone like me who is always stuck and slow, I am purely here to deliver food. The upper limit of this level is very high, but the lower limit is also very low. Players with weak hands should be careful not to enter.
Finally, let me give you some data for reference. I tested it myself and found that the completion of the three gameplays in the same mid-term level is as follows: the craftsman gameplay has the highest average number of remaining steps, probably two to three more moves; the demolition wizard takes the shortest time, but the restart rate is as high as 60%; the rhythm master pays most attention to the state. When playing perfectly, the score can be nearly double that of the previous two levels, but when the performance is unstable, it is difficult to even pass the level.
My suggestion is that in the novice stage, use the craftsman flow to fully understand the game mechanics, in the mid-term, switch to the explosive flow to get a three-star rating, and in the later stage, if you want to climb the rankings, then practice the rhythm flow. If you just play blasting when you come up, it's easy for your mentality to explode because of the constant overturning. Anyway, the game is free, try it more and you won't suffer any loss. I hope you all can enjoy this game😏