
Hello brothers, I am A Xing. After browsing around, I found that this section is all about selfies, so let me get a little more hardcore and talk about the underlying data logic of the game "New Douluo Dalu". Let's talk about the conclusion first: this game is not about mindless stacking of combat power. The false standard of combat power can vary by more than 30%. The order in which you develop a soul master and the investment of resources directly determine whether you can defeat monsters by leapfrogging levels, or whether you will be beaten by monsters by leapfrogging levels.
Let's talk about the core of numerical growth first. The calculation of attack power on this game panel is not a simple addition, but (basic attack + fixed value) multiplied by a percentage bonus, plus the final damage correction. What's the meaning? That is to say, no matter how much fixed attack power you pile up in the later stage, it is better to pile up percentage bonuses honestly, especially the percentage entries for soul rings and soul bones. The benefits in the later stage will be crushing. Many people are stuck in a certain level and can't pass it. It's no use maxing out the soul master level. You can go and see if the percentage entry of the soul ring is not correct. There is a critical value here. After the soul master reaches level 70, the income from the percentage entry begins to exceed the fixed value. The gap becomes more exaggerated as the level goes up. The attack percentage of 15% in the later period is approximately equal to the sum of the fixed attacks provided by two full-level hidden weapons.
Then there is the soul power distribution strategy. Many people like to have equal exposure to rain and dew and raise five soul masters equally. This is the biggest misunderstanding. The optimal solution is the ultimate master C, which increases the output coefficient of this soul master to about 1.2 times the current monster defense threshold. Remember this ratio, which is the optimal defense-breaking profit point obtained through extensive simulations. If it is lower than this multiple, you will be weak in fighting monsters; if it is too high, the overflowing attack power will be wasted. It is better to invest it in the survival attribute of the front row tank. In terms of specific operations, the enhancement level of Poseidon's Light is controlled within the range of five levels plus or minus five levels of the main C's soul master level. The deputy C's resources are only kept at 70% of its level. The tank only needs to ensure that it is not instantly killed, and the rest is given to the main C.
Let's talk about the positioning mechanism of this game. Don't underestimate this operation setting. When the value is not enough, the extreme position can help you push the main plot of two more chapters. Because the skill damage in the game is divided into two categories: ballistic skills and range-based skills. Ballistic skills can be avoided by moving laterally, and range-based skills have a warning circle of 0.5 seconds. According to actual measurements, pulling by the edge of the field of vision can increase the BOSS's normal attack loss rate to about 15%. As long as you dodge one of the six skills with high damage, your effective blood volume will be doubled. This 15% effective damage reduction is equivalent to wearing an extra SSR defensive soul bone, which is extremely cost-effective.
As for the combination of bonds and hidden weapons, it is the most easily overlooked hidden value in this game. For example, when Dai Mubai and Zhu Zhuqing play on the same field, there is a "speed synergy" effect that cannot be seen on the panel. According to actual measurements, within the first five seconds of the start, the pursuit damage will add an additional concussion damage of 2% of the opponent's maximum health, and this damage ignores the defense attribute and only takes the skill level bonus. This mechanism is particularly useful for fighting high-blood bosses, especially long-term battles with multiple waves like the Tang Sect Secret Realm. The ability to stabilize blood loss is far better than a single burst. Therefore, lineup bonds have a higher priority than the strength of a single card. I tried using a lineup with three S-level bonds to defeat players who had 100,000 more combat power than me but did not have all the bonds.
Let me give you a specific direction reference: The target with graduation attribute of Master C of the Physics Department has an attack percentage of more than 220%. After the critical hit rate reaches more than 65%, the critical hit damage will be transferred to the pile. When the coefficient reaches about 180%, it can be stopped, and the rest will be fully penetrated. The legal system gives priority to haste. The attribute of haste in Douluo Continent does not simply increase the casting speed, it also shortens the backswing after skills. The standard line is 35%, and the returns are severely diminishing beyond that.
Finally, I want to say that the most fun thing about this game is not its krypton points, but its numerical balance, which is quite interesting. Zero Krypton and Micro Krypton can also be played. The idea is to concentrate resources on the blade and use the ultimate single-point breakthrough to break through the level. If you have any questions about lineup development and matching, please feel free to post them in the comment area. I will calculate the numerical benefit ratios one by one when I have time. Let's get here first, Ah Xing has gone offline to get soul bones.