
To be honest, I rejected this game at first sight. Cards again? Another mobile game? Also wearing the skin of a dark fairy tale? But I couldn't stand the discount so I gave it a try, and ended up playing it until three in the morning. This is what a game should be like!
Let's talk about the most direct feelings first: there are no piles of red dots, no daily check-ins, no stamina bars, and no guild battles. Turn it on to play, turn it off to turn it off. Which online game have you seen dare to do this? Today's mobile games want to tie you to the server. If you don't go online for a day, it's like you owe money. As for the night of the full moon, it is a stand-alone game, as pure as an alien. If you can't defeat the boss, you can repeat SL without waiting for your physical strength to recover, and you don't need to spend money to buy card packs. Cards are obtained by dropping from monsters and random events. It is all a game of strategy and luck.
The most annoying thing about this game is that there is no mandatory tutorial for beginners. It starts with one sentence and throws you straight into a dark forest. Choose your own exploration route, find your own event options, and start over if you die. This feeling of free exploration reminds me of the exhilarating feeling of playing "Don't Starve" or "The Binding of Isaac" back then. Unlike some online games, where you can't wait to write down every step as an instruction manual, the AI guidance is verbose from beginning to end, for fear that you are not smart enough.
Let's talk about the game itself. Turn-based card combat, but fast-paced. Monsters have weaknesses, cards have linkages, and genres can be used to create tricks. The newly released Pharmacist DLC is even more conscientious. The brand-new profession comes with a bunch of new mechanisms, such as alchemy bombs and mixed potions. The combination is brain-burning and enjoyable. The boss design is also thoughtful. It is not the kind of thing that adds value without thinking. You need to have an idea to pass it.
The most touching thing is its charging model: 0 yuan. You read that right, free to download, no in-app purchases, and no cards. Although the new DLC costs money, it is also a one-time purchase, which is much higher than those mobile games with a card pool of hundreds of draws. Think about the card games on the market now. Which one doesn't start with ten consecutive games and then let you recharge 648? The night of the full moon told me that games can make money without relying on krypton gold, but can still be recommended by Apple and Google globally based on quality.
Someone asked what is the difference between stand-alone games and online games? I said: Single-player games treat games as works, while online games treat games as commodities. Stand-alone games respect your time, while online games consume your time. The stand-alone game allows you to remember the move design of a certain boss, and the online game allows you to remember the icon of the first recharge reward. After playing it alone, you will reminisce about the plot and choices, but after playing it online, you will only be left with emptiness and pain.
Of course, I'm not saying that all online games are rubbish, there are also good ones. But the forced social interaction, daily tasks, and ranking competition are really tiring. You're tired enough at work, but you still have to clock in and clock out when you go home to play games? It would be better to slowly try out the deck alone in the small dark forest on a full moon night, and study how to use poison to kill werewolves instantly.
This game is also suitable for fragmented time. A game lasts for more than ten minutes. If you die, you can restart it. There is no need to save or wait for online matching. You can pick it up anytime on the subway, in the toilet, or before going to bed. Perfectly fits modern people's gaming habits.
Finally, let's be honest, if you want to experience the pure fun of playing cards, if you are tired of drawing cards and social pressure, if you want to get back the immersion you had when reading fairy tale books when you were a child - download Night of the Full Moon, turn off the Internet, and put on headphones, you will understand why we old stand-alone players refuse to compromise.
The single-player game is not dead, it just needs more works like "Full Moon Night" to continue its life. I hope that domestic games can learn more, stop staring at players' wallets, and think more about the games themselves. Just like that, I went to Liver Pharmacist. The new profession was so brain-burning that it was so delicious. 🔥🔥🔥