
I'm not going to brag about it, but the first time I saw the name of this game, it really reminded me of the old games I played in the Symbian era. At that time, the mobile phone screen was pitifully small, and the resolution was not as good as it is now, but the game was really interesting, and the gameplay was simple but it made people happy. Such as the earliest Snake, Sokoban, and Mahjong on the Java platform. At that time, you could play with a Nokia all night, and still secretly find the keys under the quilt when the lights were turned off. Now that I think about it, that kind of pure happiness is really a time of youth.
Talking about the game of Cutting Edge, I entered it with the mentality of "What can I do with this? I just have to use my hand speed" at the beginning. After playing a few levels, I realized, hey, that's not the case. If you just poke at the screen without planning the timing and angle in advance, it's basically like the old saying that miracles happen with great force, but miracles don't happen all the time. Especially in the follow-up levels, where the two modes of play are switched back and forth, the whole feeling changes when the rhythm picks up. The pressure of hand-eye coordination at that moment really felt a bit like sitting at attention when playing rhythm games, but it is not so tiring. It is very convenient to take it out and play two levels anytime and anywhere.
And this game has more than 400 levels, so don't think it's too much. In fact, each level has different calculations and micro-management changes. It seems like you are just shuttling through the gaps, but in fact it tests your judgment and reaction to explosive points. Towards the end of the game, I really felt a bit like the "I just need to practice one more time" persistence that I had when I cleared Contra in one life. Try a couple of them when you have time, and you'll be sure to get started and not be able to stop. When I get stuck playing a level, I even remember the times when I masturbated in the game arcade and was completely covered by the barrage, but I still had to put in coins to continue, haha.
As for the style of painting, the interface of this Chinese version of AA is indeed much cleaner than the previous version. There is no accumulation of bells and whistles, and the solid color blocks and dynamic effects give it a comfortable feeling of returning to nature. The developer, Wuhan Duobit Information Technology Co., Ltd., did this quite authentically and did not have any messy pop-up windows for krypton gold. At present, all modes of the game are free. In this era of 648 at every turn, it is quite rare to play it at zero cost.
So, dear friends, don't just watch those big games and get mad every day. When you are tired, come to a game to find opportunities, reminisce, and practice your reflexes. In any case, a casual game that makes me, an old player from the Symbian era, feel good, at least the quality is online. To be honest, there aren't many games like this left. 😄