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To be honest, I had no plans to play this game. The reason is very simple. When I read the introduction, it was about a black hole battle, a crowded city, and a snake battle. The breath of this suture monster hit my face. My first reaction was: another one that is gaining popularity. As a result, I clicked on it before going to bed last night and played until 2:30 in the morning. My thirty-year-old body couldn't bear it, but it did make me sick. Not to brag or to be slanderous, this thing really has something to offer.
Let's talk about the screen first. When I played Snake on Symbian, the screen was just black and white pixels, and the snake looked like a moving dotted line. At that time, I never imagined that this game would develop to what it is today. The graphics of this game adopt a colorful block style, with a heavy neon feel, which is a bit like the visual impact of the rolling sky, but not exactly the same. The city lights and shadows in the map, the rhythm of the background scrolling, and the glossy transition of the snake's scales are all very gorgeous, and the smoothness is quite good, and it is at a level that can be played in today's casual games.
Let's talk about gameplay. The core logic of this game is still that of a greedy snake. Find something in the scene to surround it. After surrounding it, you can grow your body. But there is a very critical design. The larger the object, the longer the body is required. So you can't gobble up the big ones as soon as they come up. You can only start eating from the smallest ones honestly and grow up your body bit by bit, only then can you be qualified to tap those big resources. This rhythm is very smart. There is a very clear sense of growth in the early stage, and the sense of goal is very strong. You know what you want to do and what to do next, without moving.