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Let's talk about the conclusion first: On the surface, this game is a romantic MMO with flying + fashion + social interaction, but in fact, its combat system and monster cultivation have a lot of competitive potential. As an old viewer who has been commenting on KPL all year round, I started playing for a week and found that things are not that simple.
What attracted me was the freedom of flight. 360° viewing angle, mid-air movement and hiding skills, this operation limit is immediately raised. Ground combat is common, but what about air combat? Think about it, on the Kyushu map, flying while pulling, blocking the vision, and seizing the commanding heights, isn't this a terrain game? The requirements for positioning and prediction are not inferior to the back-cutting C in MOBA.
Let's talk about demon spirits. It's cute, but don't let the appearance fool you. Each demon spirit has attribute restraints and skill combos, and its transformed form can also change the battlefield positioning. I tried it, and found that some demon spirits are suitable for first-hand control, some are suitable for explosive attacks, and some can be used as assistants to add status to teammates. The depth of this combination is close to the BP logic in traditional competitive games. If you have a good lineup, it will not be a dream to make a comeback.
What surprised me the most was its social system. Looking back for thousands of years? No, in my opinion, this is a breeding ground for tactical coordination. Fixed teams, voice command, and team battle focus. Isn't this a small team competition on the mobile side? The tacit understanding brought by real social interaction is more interesting than the hard-fought operation of passers-by. I even saw someone starting to study professional matching and skill rotation, and someone on the forum has already posted a guide for teaming up with demon spirits.
Of course, fashion dyeing and space decoration are really good-looking, but for a competitive party like me, they are just trophies to show off. What I'm more concerned about is - is there any balance adjustment in the game? Which demon spirits have been strengthened after the version update? How much does flight speed affect hit? At present, the update frequency of Zulong Studio is okay. At least during the time I played, there was no obvious value collapse, and there is still room for operation.
If you also like to figure out routines and research operations in the game, but don't want to strain your nerves all the time to play ranked, then the casual competitive atmosphere of "Sky Era" is quite suitable for you. It's not the kind of competitive mobile game that's so hard-core that you'll be forced to quit, but it definitely has something for you to delve into. The five-star map is equipped with a high degree of freedom of flight, coupled with the strategic demon spirit duel, this competitive potential, I have suppressed it anyway. 🚀