
Recently I saw someone talking about the game "Dragon Contract" on the forum. As an action game that focuses on "click and place", it is indeed interesting. But some people also ask, is this game popular or not? Today I will dismantle it objectively and talk about why it is so popular and why it may become silent.
Let's talk about the picture first. This game adopts a simple sticker style. At first glance, it looks like a children's art class homework, but when you play it, you will find that the layered depth of field is very particular, and the special effects of the skills during battle are really cool. This style of painting has an advantage: it doesn't sacrifice performance, and it can run smoothly on a thousand-yuan phone. At the same time, it has strong visual memory, and it's not easy to get bumped into people when posting screenshots in groups. I'd give it a 7 for the screen. It's not top-notch, but it's distinctive.
The gameplay is the core highlight of this game. The operation threshold is almost zero, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click to click, click, click, click, click, click to click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, or with please with with with with right with with with with your exact to which you want, to reduce the dimensionality to Buddhist-style operation on the mobile phone. But the wonderful thing is that it has a layer of "dragon pet contract" development system. Different dragons have different contracts, which can form different fighting styles. This is very attractive to players who like to study combinations. And it perfectly meets a need: manually cook when you are free, and hang up to collect food when you are busy. This "depth but no pressure" model is very suitable for today's fast-paced office workers and students. I dare to give it 8.5 points for the gameplay. It is indeed a great deal of thought.
Let's talk about krypton gold. The charging model of this game is 0, which means there are no in-app purchases and it is truly free to download. Purely free games are really rare these days, and even if you occasionally watch an ad in exchange for a reward, it won't be off-putting. The lack of krypton gold means that the difference between players mainly depends on time and strategy, which is extremely friendly to civilian players. But thinking about it on the other hand, there is really no krypton gold point at all. How do game companies make a living? This leads to the biggest hidden danger that it may become unpopular - the content is exhausted, the research and development power cannot keep up, updates become slow, and players naturally lose. To put it bluntly, free games are most likely to die in long-term operations without sustained income support.
Finally, there is social interaction. This game is basically a stand-alone game. At most, you can compete on the leaderboard to compare your combat abilities. There is no forced team formation, and there is no guild chat. Players who are afraid of the community feel very happy, but players who like liveliness may feel lonely. To put it bluntly, whether this game is popular or not depends entirely on how long it can survive through spontaneous spread.
So to summarize: why is it popular? Because of the low cost to get started, the high strategy limit, the completely free conscientious mode, and the precise timing of hitting fragments in the idle gameplay, it deserves to be popular. Why does it get cold easily? Although the gameplay loop is exciting, it is not very groundbreaking. Once the player has raised all the dragons and thoroughly studied the contract matching, all that is left is to hang up and collect food. After this novelty is over, it is easy to give up. In addition, there is no social stickiness and no continuous consumption motivation. For the development team, if subsequent updates cannot keep up, it may be silently abandoned.
Overall score: 7 points for graphics, 8.5 points for gameplay, 10 points for gold (full score for free, of course), 4 points for social networking, and overall recommendation index: 8 points. Suitable for all players who want to experience the excitement of development and leisure in their spare time. Friends who are interested in it in a short period of time, I strongly recommend giving it a try; as for whether it can become popular, it depends on the developer's update courage in the next six months. 👍