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To be honest, I was stunned for a moment when I clicked on this section. 😂
A 30-year-old gamer who has been in the forum for so many years actually posts a game review in the selfie dating area one day. But then I thought about it, and this game reminded me of the days when I was hiding in bed playing Java games in the Symbian era, and I suddenly felt the desire to talk.
Let's talk about the basics of this game first. "Super Robot", a top-down barrage shooting, Roguelite, the developer is Xiamen Amusement Interactive. To be honest, when the domestic team started working on this category, I had a question mark in my mind at first. After all, top-down barrage shooting is refreshing when done well, but it causes light pollution all over the screen when done poorly.
But after actually playing it, there is something.
What attracts me most is the dual character system. It's not the kind of dual characters that just change skins and it's done, but a truly customized combination. You control Taya, with the super robot by your side. The two characters can take different growth paths. This is a bit interesting. You can train Taya into a glass cannon, and the robot can be used as a human shield to resist damage; you can also do the opposite, letting the robot output and focus on moving.
This kind of gameplay of division of labor between two characters reminds me of a certain game I played on the NDS back then, but "Super Robot" obviously goes further in terms of freedom and combination depth. The weapon combination system is even more outrageous. Different main weapons and secondary weapons, plus skill runes, can be arranged and combined to make each game experience different.
In terms of hand feel, I can responsibly say that it is at the top level among mobile phone platforms. The response of the virtual joystick is very good, the smear is not serious when the barrage is intensive, and the rhythm of the skill combo is very good. When releasing combos, the clicking sound effect combined with the screen vibration is really cool.
Let's talk about content volume. The exploration of the temple map is carefully done, and the randomly generated terrain and enemy configuration ensure the value of repeated play. Every time you enter the temple, you have to re-plan your route selection, boss battle strategy, and selection of relics. The strategic depth of this game is honestly deeper than I expected.
But there are also things to complain about. The threshold for newbies to get started is a bit high. After the barrage intensity increases, it is really difficult to operate on the mobile phone. In addition, the design of some boss battles is a bit underworld, and the barrage patterns are not obvious enough. Sometimes it feels like it is not your own problem when you die, but the design is not done well.
But the flaws don't cover up the virtues. The paid model is free and there are no in-app purchases, which is a breath of fresh air in today's mobile game environment.
Finally, a little digression. When I saw this game, I was actually quite emotional. From the small games in the Symbian era to the current mobile phone Roguelite, 20 years have passed. I used to play games secretly behind my parents' backs, but now my wife forces me to turn off the games and go to bed.
But this game was worth staying up late at least for the first week. 😏
I'm not bragging, but in this era of card-changing and automatic battles, there are still people who are willing to seriously make a mobile game that pays attention to operation. For this sincerity, it deserves praise.
If you have friends who like barrage shooting or Roguelite, you might as well give it a try. You are welcome to share your experiences in the comment area, and you can also discuss playing strategies together.
The above is a sincere recommendation from a veteran player who has been playing games for twenty years. Attached is my selfie. Brothers who have completed the game can add me as friends. 📱