
Recently I saw a national war mobile game called "New Battle". It is promoted as "powerful on idle", "free trading" and "accompanied by voice actors". It is said to be the most friendly national war MMO. As a reviewer who has been involved in various national war games all year round, I naturally want to compare it with several similar works on the market. I am not going to brag or criticize, but just talk about the differences in experience.
Let's talk about the picture and subject matter first. "New Expedition" is a realistic ancient style, and the texture of the cities, battlefields, and official uniforms is quite satisfactory. It is different from the "big wings + light effects" fantasy national war of "Expedition Mobile Game". It has more of a heavy feel to the traditional Three Kingdoms theme. But compared with the large SLG map like "Clash of Kings", it has a typical MMO perspective, and running the map to defeat monsters is more intuitive. The graphics are not top-notch, but fortunately the optimization is okay and there is no lag when hanging up. This is better than some games with full special effects but severe heat generation.
In terms of gameplay, the biggest selling point is "hanging up". To be honest, many national war games now claim to be idle, but in fact they still require you to manually click on a bunch of daily routines. "New Battle" is really brave. All resources can be obtained through idle hosting, and equipment, experience, and materials are basically free of charge. Compared with the setting of "War Era" where you have to participate in activities at a fixed point every day and you will suffer a big loss if you miss it, it is indeed too friendly to office workers. But some people may think that hanging up means that there is no operation. In fact, its core fun lies in national battles and gang battles. Fighting in Hulao Pass and Luoyang City at night still requires human participation in commanding and combining vertical and horizontal lines. Compared with the passionate national battles in "Yu Long Zai Tian", the scale is smaller, but the rhythm is more refreshing, and the resurrection point will not be blocked at every turn.
The trading system is the most prominent point of "New Battle". Players can trade freely among themselves, and can collect and collect items through the system. To put it bluntly, as long as you find good items, you basically don't have to worry about selling them or buying them. This is much more conscientious than the settings of many national war games that can only go to the auction house, collect taxes and bind. Compared with the mobile game "Swordsman World", its economic system is more open, but it should be noted that free transactions may also allow the studio to earn money. Fortunately, the current official crackdown is not bad, and the specific follow-up will have to be observed.
Let's talk about socializing and role-playing. "You can be a king, you can be an official, and you can also receive a salary and appoint your subordinates." This gameplay is actually not new. Old players of "Zhengtu" must be familiar with it, but "New Battle" ties official ranks and benefits more closely. Being an official not only brings face, but also a real salary. With full voice companionship, the experience of finding people to chat, forming a team, and making sworn friends in the game is quite lively. Compared with the mobile game "Tianya Mingyue Knife" that is more oriented towards the artistic conception of rivers and lakes, this is a pure dynasty temple + rivers and lakes gangs, suitable for players who like a sense of collective honor and are willing to form cliques.
In terms of krypton gold, the game advertises a charging mode of 0, indicating that it is free to download props for a fee. According to actual tests, civilians can survive by hanging up, but if you want to be a king and lead a gang to fight beautiful battles, you must invest time or money. This is not fundamentally different from similar national war games, and it can't be said to be a scam, but the gap in combat power still exists. Comparing it horizontally with the full-screen recharge pop-up window of "Unparalleled", "New Battle" is relatively restrained, but if you say it is completely fair, it is definitely unrealistic.
To sum up, if you are a player who does not have much time, wants to get addicted to national wars, and also likes free trading and socializing as an official, then "New Conquest" is worth a try. It sacrifices part of the pleasure of hard-core operations in exchange for a more relaxed level of play. It is a relatively complete work among similar idle national wars. But if you are a player who pursues the ultimate graphics, complex operations, or pure strategic depth, then it may not be your cup of tea. My rating is about 7.5/10. The win is friendliness and free trading. Points are deducted because the overall lack of innovation and the gameplay in the later stage are easy to repeat. What do you guys think? If you are playing, you can chat with us about your experience.